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WiP Info
Name: oi, Napkin
Submitter: Loyen_
Project: Models/Uvs/animations
Progress: 5% Complete
WiP Notes:

Oh oh oh, YEAAAAAAAAAAAAAAAAAAAAH.

Ah well, fuck this. Let's animate instead.

I'm not going to change the origins, they are good, CS:S default origins sucks (who the hell holds a weapon like that anyways? so far out on the side!). And yes, animated idle ftw later.

Update. Ok, as you can see in the second pic I've edited the origins alot. Thanks to brightside who gave me tips, I noticed that these are far better. :)

Update. New positioning (thanks to Brightside)

Update. New positioning (again..)

Update. New positioning (again..) It's STILL not finished.

Update. I believe this is a near final positioning of the gun.
Added 4 months ago - last modified 4 months ago
Access: Public
502 views, 9 comments
Project Summary
Project Name: Models/Uvs/animations
Dev State: In Development
Progress: 0% Complete
Deadline: Not set
Project Notes:

here is where all of our models, UV maps and animations will be posted.
Game: Standalone
Finished Work: n/a
Added 2 years ago - last modified 3 months ago
2,598 views, 1 comment, 51 WiPs, 1 DevFile
Project Participants
AvatarMemberProject Role
3dstartmodeling
Bossomodeling
Loyen_modeling
modeling
Unkn0wnmodeling
modeling
Perplexmodeling
BlindShootermodeling
modeling
modeling, Uvs
10 records
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Feedback
4 months ago
Loyen_



Posted by -WildBill-

I think the forearm is still a little too horizontal in the idle position. if you look at the angle it's at when a real person is holding the gun, the arm sticks up at roughly a 40 degree angle (one way to look at it is the forearm kinda points down toward the hip i guess). kinda like this i guess. right now it looks like it's maybe pointing near the solar plexus? i dunno. just angle it down some more lol and i think it'll be good :P

I'm here to learn. :3 I made it sorta after the CoD4 ak47 idle:

Click for fullsize


Meh!
4 months ago



I think the forearm is still a little too horizontal in the idle position. if you look at the angle it's at when a real person is holding the gun, the arm sticks up at roughly a 40 degree angle (one way to look at it is the forearm kinda points down toward the hip i guess). kinda like this i guess. right now it looks like it's maybe pointing near the solar plexus? i dunno. just angle it down some more lol and i think it'll be good :P

want realism? then dont play videogames
4 months ago
Penis Colada



I guess.

The shoot is very boring, add some rotation to the right like a real gun does when shot right handed. It should ideally settle back down slightly rotated and moved right before being pulled back to idle. I recommend doing all your animations at 48 fps. Much more control that way. Also, set all tangents to smooth and master the art of bracketing frames.

burf
4 months ago
Loyen_



Posted by Penis Colada

Dude wtf, where'd the index finger go

Better?


Meh!
4 months ago
Penis Colada



Dude wtf, where'd the index finger go

now it looks worse

also, I have an airsoft AK, and the front hand doesn't look comfortable at all, I'd rotate it so the thumb is higher and the fingers are lower if you know what I mean

burf
4 months ago
Loyen_



Posted by Penis Colada

Good scaling

move the index finger into the trigger guard a bit more though
Me and brightside chatted some time yesterday and I've done a HUGE change since the last pic really.


Meh!
4 months ago
Penis Colada



Good scaling

move the index finger into the trigger guard a bit more though

burf
4 months ago
An Aggressive Napkin



Noice


http://www.fpsbanana.com/threads/145898
4 months ago



Me like me want me get!


Wheres your head at?
9 records
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