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WiP Info
Name: Kukri Survival Machete
Submitter: Loyen_
Project: Models/Uvs/animations
Progress: 35% Complete
WiP Notes:

Meh, me and tWo started talking about working together again so we started on a little project.

Reference

I need a uv mapping plugin as the grip is a fucking hell making every vertices vertical aligned manually, so I need a plugin that I believe I've seen B0T use to click a button to align everything vertical (everything selected). Anyone link me to it?

*update
Fixed model
finished uv map (quite)

*update
optimising model, rounded down polys down to 576 (was over 1500)

*update
made a compile for v_model, and no BHS, there's no textures on it so don't say it needs a fix as it's not there.
Added 5 months ago - last modified 5 months ago
Access: Public
343 views, 18 comments
Project Summary
Project Name: Models/Uvs/animations
Dev State: In Development
Progress: 0% Complete
Deadline: Not set
Project Notes:

here is where all of our models, UV maps and animations will be posted.
Game: Standalone
Finished Work: n/a
Added 2 years ago - last modified 3 months ago
2,598 views, 1 comment, 51 WiPs, 1 DevFile
Project Participants
AvatarMemberProject Role
3dstartmodeling
Bossomodeling
Loyen_modeling
modeling
Unkn0wnmodeling
modeling
Perplexmodeling
BlindShootermodeling
modeling
modeling, Uvs
10 records
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5 months ago
Loyen_



Posted by -WildBill-

I'm no UV mapping expert or anything, but it seems to me like with so many long pieces in this UV, you might make better use of space if you used like a 512 x 1024 size image or something longer than a square. just a thought :\

And as I know how to check for stretching, I've used a checker pattern to check for stretching and it doesn't stretch so. :)

Currently working on a highpoly version which tWo asked me to do.


Meh!
5 months ago



I'm no UV mapping expert or anything, but it seems to me like with so many long pieces in this UV, you might make better use of space if you used like a 512 x 1024 size image or something longer than a square. just a thought :\

looks killer though! cant wait to see the day this baby hits the skins section! :D

want realism? then dont play videogames
5 months ago
Loyen_



Posted by Teh Snake

Hi poly holes huh...WHich toll u used to make those ?

I used ellipse line tool, then added extrude modifier and such. yeah Napkin said it had high poly holes, so I changed it to have like... 8 segments I believe.


Meh!
5 months ago
Loyen_



Expect me to redo the blade as max somehow added edges to it like this.

I dunno how, I just went (with the mouse) file->save as.. saved and closed max, and when I started it there were extra edges added onto the blade so something went very bad while saving in max.. :(

yes I looked through the model before saving it! no they weren't there when I saved, they were there however after loading the file. So max fucked it up. :(


Meh!
5 months ago



Hi poly holes huh...WHich toll u used to make those ?

Old skinners never die
5 months ago



-for future reference-

FURY BUSHWACKER Curved Kukri Machete

Can't wait to skin this. I've been idle for too long with school.


Applenite
5 months ago
Loyen_



Also, it was pretty long ago I modelled so I believe this was a nice start.


Meh!
17 records
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