THE GAME CUSTOMIZATION NETWORK: FPSB | RTSB | RPGB |
See what's cooking on FPSB... | SUBSCRIBE
 
   
WiP Info
Name: so snake doesnt kill me
Submitter: -WildBill-
Project: WB's Junkyard
Progress: 90% Complete
WiP Notes:

Knife replacement, obviously.



RELOAD:




and just for kicks i'm going to throw in something extra (wall of text + a video that will probably make you scratch your head, but it does have a meaning, i promise!)


so i have a retarded way of animating. apparently the way i do it is completely different from the textbook style of animating. traditionally, animations are done from start to finish and the animator goes and does everything in a linear fashion, so to speak. what i mean by this is that you go and make the gun come up and have the hand reach for the mag, and then the mag drops out and you animate the mag falling out and the hand sticking a new one in, and so on and so forth, and the sequence everything gets animated along as the sequence goes.

the fucked up method i use takes a completely different approach. i do one thing at a time and animate it the entire way through the sequence before going to the next thing thats supposed to move. for example, i almost always start by making the entire body of the gun move first and i animate it for the entire sequence before i make the mag or hands or fingers move. in doing this i have to visualize what everything else around it looks like and imagine the sequence as if the other bones were already animated too.

the reason i do this is because if something doesnt work right or the timing is off or i decide i need an extra 10 frames at the end to smooth it all out, it's SO much easier to fix when all i have to fix is that one bone that moves, whereas if i had already animated EVERYTHING then decided to make these changes i would have to go back and edit every bone's timing and slide all the keyframes down and make them match the way they originally were again, and it's just too complicated and i've found it hard to get it to look the same way after the edit

so i decided to reveal this secret along with my latest wip of the aug animations. this video shown below is the actual thing i had at the time i'd started with my retarded method was rendered BEFORE i'd finished the rest of the sequence (so basically NO i didnt cheat yall and finish animating the aug then just deleted the keyframes for every bone except the main body of the gun). as you can see, i try to finalize the guns movements before making the rest of the stuff move, and if you use your imagination then you can watch it and get a feel for how the rest of the things will fall in place and what the final result will look like



so i hope some people found this information useful, or at the very least interesting. it makes animating a lot easier for me, and i encourage other people to try this style some time and use it if they find it as useful as i do. but more power to ya if you prefer the textbook method instead lol, just whatever works best for you :)

and this will be the last skin i release for now. i'm planning on writing up a lot more animation tutorials that cover some basic and advance tips and tricks to use, as well as how to position hands and just all that sorta stuff, so cheers! :)
Added 5 months ago - last modified 5 months ago
Access: Public
369 views, 14 comments
Voting Poll
You must login or register to access this module!
Project Summary
Project Name: WB's Junkyard
(Folder: CS:S)
Dev State: In Development
Progress: 0% Complete
Deadline: Not set
Project Notes:

Game: Counter-Strike: Source
Finished Work: n/a
Added 1 year ago - last modified 5 months ago
1,814 views, 1 comment, 23 WiPs, 0 DevFiles
Project Participants
None Found
Stamps
This WiP in a nutshell...
You cannot stamp yet! Stamps let you apply characteristics to submissions to help others understand them. To stamp this submission register or login.
No stamps recorded
Feedback
Page of 2   1 2 Previous Page
5 months ago
ZeeJ



Omg WB i animate the same way ,i haven't read all of it but by just watching the vid... i animate the same way.

NOTE I HAVE NOT READ YOUR TEXT YET:

i animate the gun,

then the bold with the mag, then the hands then the fingers xD

EDIT: OMG im not the only one :D this is so exiting, lool i thought i always was teh only one that animates this way


Hi I animate.
5 months ago
Spec ops Grunt



Can't wait for a good AUG that actually is an AUG.

.033 kdr ftw
5 months ago



Spy Kids!

Levez Vos Skinny Fists
13 records
Page of 2   1 2 Previous Page
Add Feedback
Please provide constructive feedback and adhere to FPSB's Posting Rules.
You cannot post yet! Get involved on FPSB by posting your thoughts. Give authors your feedback to help them develop. To post in this submission register or login
More WiPs by Studio
More WiPs by 586 Studios. See All.

G41 ingames !
(HK G41)
9 comments

G41 skin finished
(HK G41)
20 comments

G41 closer to...
(HK G41)
15 comments

G41 almost there
(HK G41)
13 comments

G41 update
(HK G41)
5 comments