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WiP Info
Name: Wallah!*Update
Submitter: NoZTriX
Project: NoZTriX's playground
Progress: 100% Complete
WiP Notes:

:S The video lags for me.


*Update
Snake wanted me to make unfold version to, so here it is:P

God I hate these video glitches:/
Added 5 months ago - last modified 5 months ago
Access: Public
730 views, 25 comments
Project Summary
Project Name: NoZTriX's playground
(Folder: fpsbanana)
Dev State: In Development
Progress: 0% Complete
Deadline: Not set
Project Notes:



Game: n/a
Finished Work: n/a
Added 5 months ago - last modified 12 days ago
3,499 views, 0 comments, 16 WiPs, 1 DevFile
Project Participants
AvatarMemberProject Role
Being awesome
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5 months ago



Posted by ArmidiloX

Posted by TheGrymoire

Posted by Barcode

Where do you get the css hands for max :3

You can get them in the devhub I think. They should be in models or something like that. I know FTP, Sick420 and Dalleim? (Daellum?) have made some.


Tom removed all the rigs from FPSB.

Bah, humbug.


Fractals in Nature
5 months ago



Posted by TheGrymoire

Posted by Barcode

Where do you get the css hands for max :3

You can get them in the devhub I think. They should be in models or something like that. I know FTP, Sick420 and Dalleim? (Daellum?) have made some.


Tom removed all the rigs from FPSB.


Most fucking definintely.
5 months ago



Posted by Barcode

Where do you get the css hands for max :3

You can get them in the devhub I think. They should be in models or something like that. I know FTP, Sick420 and Dalleim? (Daellum?) have made some.


Fractals in Nature
5 months ago



Posted by Barcode

Where do you get the css hands for max :3

Ask sick 420 he has some awesome ones and Im sure he will share

harddrive failed
5 months ago
Mr. Brightside



Aw now it's not smooth, it snaps too fast when unfolding :(


Sir douchebag...
5 months ago



Where do you get the css hands for max :3


question everything, or believe anything
5 months ago



Fixing speed when compiling is just write down a coule numbers. - much easier than u think

Old skinners never die
5 months ago



Posted by Teh Snake

U can use whatever number of frames u want ! Dammit :D

I know. But then you have to change the framrate when compiling.
This is just a wild guess.
Since we have to change the framerate, isn't the animation be played faster, just to fit the real animation length?

I dont know much about compiling:P


Give 'til it hurts
5 months ago



U can use whatever number of frames u want ! Dammit :D

Old skinners never die
5 months ago



Posted by Teh Snake

Damn,dude ! slow down the stock unfold ! Even superman cant do it that fast!

I cant make it go so much slower due to the lack of frames, but I managed to slow it down a litle bit:P

And if you take a look at This! you'll see that his unfold is fast aswell.


Give 'til it hurts
25 records
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