Ads keep us online. Without them, we wouldn't exist. We don't have paywalls or sell mods - we never will. But every month we have large bills and running ads is our only way to cover them. Please consider unblocking us. Thank you from GameBanana <3

importing TF2 characters into blender with skins - A Tutorial for Team Fortress 2.

In this tutorial I will teach you how to import TF2 characters/items into blender with their skins

In this tutorial I will teach you how to import TF2 characters/items into blender with their skins

  1. Download the necessary programs:
  2. Extract the model of the character/item you are importing
    • open GCFScape 
    • click file > open and go into steam > steamApps > common > team fortress 2 > tf > tf2_misc_dir.vpk 
    • open root > models > player and then all the files of the class you want (including in any of the subfolders) 
    • bats are then in the item folder and weapons are in tf > models > weapons 
    • extract them to a folder some where that you can edit again 
  3. Extract the skins for the model
    • still in GCFScape open tf2_textures_dir.vpk (this is in the same folder) 
    • go into root > materials > models and then the same path name as the models were in 
    • sort the folder by file type and extract all the vtf files 
  4. Making the model usable
    • open the mdl file you extracted (not the animation file) in Notepad++ 
    • if you do not want the materials skip to step 7 and select import mesh rather than Import Mesh with textures 
    • delete the phrase "models/player/" or whatever the file path in the VPK was there will be multiple (more if it is heavy, less if pyro) 
    • save the file 
  5. Making the skins usable
    • open VTFEdit 
    • find the skins you extracted form GCFScape 
    • export all the vtf files that do not contain the words "blue" "invun" or "gib" or are blue or green in the preview as tga files 
    • load a program that can edit tga files and create a white square 512 x 512 name it eyeball_l.tga and save it is the folder 
    • copy the file and rename it eyeball_r.tga 
  6. Decompile the model
    • open MDLdecompiler 
    • uncheck all the boxes 
    • load the mdl into the first box 
    • enter the target into the second box 
    • click extract 
  7. Importing the file into blender (finally.)
    • open blender 
    • delete the default box 
    • goto file > import > Half-Life 2 (.SMD) 
    • click Static Mesh With textures 
    • open lod1_[class]_morphs_low.dmx.smd 
    • if any errors come up it is due to a missing file, if it is not in the VTFEdit file find the closest file and copy and rename it the necessary file if not are close use a white bmp file and import again 
    • select the bones press r the x then 90 

You should now have a textured TF2 character, if you have I don't know why (sorry.)

Login or Sign up to access this!
Login or Sign up to access this!

Comments

No comments yet!

Embed

Share banner
Image URL
HTML embed code
BB embed code
Markdown embed code

Credits

Key Authors
Nanor_131
everything

Author

Nanor_131Creator
Login or Sign up to access this!
Login or Sign up to access this!
Login or Sign up to access this!

Game

Login or Sign up to access this!

Category

Tags

Details

Difficulty Level
Beginner

Share

  • 6
  • 85k
  • 12
Login or Sign up to access this!

More Modelling Tutorials

arrow_back