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Adding Spawn Points
Difficulty: Beginner
Category: CS > MappingAuthor(s):
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Creating spawn points is a very easy process. In my opinion it would be one of the easiest mapping tutorials around CSBANANA. Alright now before we get started here are the very important requirement(s):

    Requirement(s):
  • Know basic mapping
  • Tom's 1.6 FDG

Creating spawn points

Step 1: First we will create a small room. I will be using the half wall half glass map from my previous tutorial about creating a skybox. If you are new to mapping and don't know what is going on check out the example map later on in the tutorial. For a better understanding view screenshot 1.

Step 2: Now you have the room finished we need to create an entity. Choose the Entity tool (the one that looks like a light bulb) or hold and press Shift+E. For a better understanding view screenshot 2.

Step 3: Now you've got the entity tool chosen, right? Click on any part in side of the room, but make sure it is now touching and walls. Now you should have a green box with 4 lines intersecting through the middle. For a better understanding view screenshot 3.

Step 4: Ok now that you have the entity in place, press Enter or right click > Create Object. After you've done that it should most likely be a larger green box. We'll start off with a CT entity. To do so, right click > Properties. Now in the drop down list look for info_player_start. For a better understanding view screenshot 4.

Step 5:Now it is a CT spawn, but it is probably not in position. That means if you don't move it up on the side view they will spawn in the middle of no where. This is the step where we will use both the side view and the 3D view. Move the CT entity so that it is not touching the walls or the floor. For a better understanding view screenshot 5.

Step 6: Now you have gotten the idea on how to make a spawn. It is the exact same process as steps 1-5, but this time we need a terrorist spawn. Create a new entity like before, but this time when in properties, choose info_player_deathmatch. You're basically finished. Here are some tips to know: Do not spawn the players to high. Each entity represents one player. To view a finished product of both spawns, view screenshot 6.

Download example map
Includes RMF file and BSP file

Having a problem still? Send me a PM at 19151 and tell me what is wrong.
Added: 3 years agoTags: adding, spawn, points
Feedback (11)
Page of 2   1 2 Next Page
iKrazyMaps4u .
BananiteY2M
Posted 3 months ago
Clearing it up..

Creating spawn points


Step 4: Select Entity info_player_start for Counter-Terriost

Step 5: Select Entity info_player_deathmatch for Terroist.

Make sure its not in the air so much they will die when they spawn, also make sure they dont spawn in the wall or floor.

Cleared it up for everyone... Valve Hammer Editor is the easiest mapping program for most..
- Bananite
Vik13036 .
I got my Dualies aimed at your NutsY2M
Posted 8 months ago
I was a little confused on how the game could tell the difference but I figured it out. good job though!
- I got my Dualies aimed at your Nuts
ryskag .
Y2M
Posted 9 months ago
Good lesson,very well written and explained really good,thanks !
-
Cabzx .
You know stuff, when you really know itY2M
Posted 10 months ago
Hey I am having some issues lets say, my decals don't show up and I can't get lights well any tips? Remember that I only have a day of using hammer. About this issue specifically... lets say if I only make 6 spawn points it means that the map is for only six player?
- You know stuff, when you really know it
Jimmy14460 .
BananiteY2M
Posted 1 year ago
I need some one to help me with Valve hammer
- Bananite
LeRadieux .
existence under doubtY2M
Posted 1 year ago
It is advisible to make spawnpoints at least 16 units away from any brush or another spawnpoint to prevent overlapping of player spawns.
amp .
AMPY2M
Posted 1 year ago
Posted by Jv_Dj

Where to get tom's FGD 1.6


Right here my friend.

Link

The 3rd one. The "Expert" one. It has custom sprites, so its easyer to tell different spawn points and lights apart. (Like in the screen shots, its an actual Counter-Terrorist, not a green box.)
Jv_Dj .
Tha l33TY2M
Posted 2 years ago
Where to get tom's FGD 1.6
- Tha l33T
amp .
AMPY2M
Posted 2 years ago
Posted by Raz1r

My spawnboxes are all green, I cant tell which way they are facing, any help?


Right Click the green box on one of your grid veiws> in the propertys there is somthing about position x y z, select that> there should be a circle with a line coming out, that shows from a birds eye veiw were the player is facing> compare the line + the TOP VIEW to figure out which way the spawn is facing, and modify it to your liking.
Raz1r .
Railer for Life.Y2M
Posted 2 years ago
My spawnboxes are all green, I cant tell which way they are facing, any help?
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