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Spawn Room Doors
Difficulty: Beginner
Category: TF2 > MappingAuthor(s): SGT_kick_ur_ass

Welcome to another one of my mapping tutorials. In this tutorial, I will be teaching you how to create Spawn Room doors for Team Fortress 2 Maps. This tutorial will only teach you how to create the doors, not the spawn itself.

Let's get started!

  1. Start off by opening your map with the spawn rooms already created. If you don't know how to create spawn rooms, read this tutorial




  2. Now, using the Entity tool (Shift+E) place a prop_dynamic entity in your map and open up its properties menu and give it a name.


  3. Since I'm going to be making this door for the RED spawn, I'm going to call it prop_door_red_01



  4. Now, for the World Model, select the model models/props_gameplay/door_slide_large_dynamic.mdl




  5. Put the door in place, make sure it's not clipping into any of the world brushes.

  6. Now, using the brush tool, create a brush the size of the prop_dynamic, with the tools/toolsnodraw texture, and tie it to the func_door entity.




  7. Give the door a name, I called mine door_red_01. Also, change the speed of the door to 500 and the Move direction to -90 0 0.




  8. With the properties window for the func_door still open, go to the Flags tab, and make sure none of the flags are selected.


  9. Now go to the Outputs tab, and add the following Outputs:


    • My Output Named: OnOpen
      Target Entities Named: prop_door_red_01 (or whatever you named your prop_dynamic)
      Via This Input: SetAnimation
      With a Parameter Override of: Open

      Then add this one:

      My Output Named: OnClose
      Target Entities Named: prop_door_red_01 (or whatever you named your prop_dynamic)
      Via This Input: SetAnimation
      With a Parameter Override of: Close




  10. Now, using the entity tool again (Shift+E), place the entity filter_activater_tfteam in front of the spawn door. Use the following settings:




  11. Now, using tbe brush tool, create a brush around the spawn door with the tools/toolstrigger texture. Adjust it to your liking. Once the player steps in the brush, the door will open, so try not to make it too large.




  12. Now tie the brush to the trigger_multiple entity, open up the properties mnu, and change the Filter Name to the filter you just created. Mine was called filter_red_01




  13. With the properties menu still open, head over to the Outputs tab, and add the following two outputs:



    • My Output Named: OnStartTouchAll
      Target Entities Named: door_red_01 (or whatever you named your func_door)
      Via This Input: Open

      Then add this one:

      My Output Named: OnEndTouchAll
      Target Entities Named: door_red_01 (or whatever you named your func_door)
      Via This Input: Close



    That's it! Place in some spawn points if you haven't already, and go test out your doors.



Thank you for reading my tutorial, if you have any questions, please do not hesitate to PM me or leave a comment.

Example Map
Half Life Storm

-SGT_kick_ur_ass
Added: 2 months agoTags: spawn, doors, fast, opening, gates
Feedback (7)
Crasp .
Goly HoalieY2M
Posted 29 days ago
Pros: Most detailed tutorial for a spawn door I can find
Cons: Even following to the letter, mine still won't work (more my con than the tut's)
- Goly Hoalie
Jagji56 .
BananiteY2M
Posted 1 month ago
It is good, but I would like to know how to make the smaller doors work to.
- Bananite
Sporeling101 .
"Get a Weal Gun."Y2M
Posted 1 month ago
Pros: It really helped me make spawn doors when I really had no clue how too.
Cons: None.
Improvements: None. (Do more tutorials! =P)
Notes: Brilliant tut, a million thanks
- "Get a Weal Gun."
abominable37 .
Are my responses helpful? Thumb me up!Y2M
Posted 2 months ago
Posted by Hunterkiller.

I'm sure there's a far easier way to make spawn doors than this.


TF2 Is much more complex in terms of mapping, therefore you're going to be spending much more time doing simple stuff like this, it's not like in CSS where you just slap something down (like a bombsite) and it works normally.. it takes longer, but this was it allows for much broader customization and room for more types of gameplay.

This is a good tutorial, fairly basic, though it would go well in a set for "TF2: Mapping essentials"
:.
Super ModeratorY2M
Posted 2 months ago
Posted by Hunterkiller.

I'm sure there's a far easier way to make spawn doors than this.


I'm pretty sure there isn't. If they are to be made like the ones in the valve maps, this is pretty much the only way.
.
This war for peace will end us allY2M
Posted 2 months ago
I'm sure there's a far easier way to make spawn doors than this.
.
I`m to busy being delicious.Y2M
Posted 2 months ago
Preety neat :)
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