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Basics to skinning for any HL1 game
Difficulty: Beginner
Category: HL > Other/MiscAuthor(s): BlackHoleSon

Welcome to my tutorial on the basics for learning to skin for a HL1 game. This tutorial will explain getting the skin to actually work. This tutorial does not explain the actual skin editing itself, just everything that needs to be done.



Required Programs/ etc.


A decent photo editing application. I will be using Gimp 2.4 today.


Jed's Half life model viewer, found Here. Ill be calling it HLMV.


GCFScape Found Here.


A basic knowledge of image editing.


Lets begin.


Open GCFscape and open the desired game .gcf. I will be opening Hal life.gcf.

Go to Valve/Models to find all the .mdl (or model) files. When the desired model is found, drag and drop it to your desktop. For the purpose of this tutorial, i will be using v_grenade.mdl.


Click the Textures tab at the bottom, and pick the texture you would like to edit.








Click Export texture and save it as the same name as shown. In this case, it is grenade3 and is in .bmp format.


Open this file up, and the image will be indexed. Go to Image/Mode/RGB. This will give more editing options.



Edit the file how you wish.


When done editing, go to Image/Mode/Indexed. if this step is not followed, the texture will not import in HLMV.

When the image is indexed, save it as the name it was originally given, in .bmp.


Open the model back in HLMV, and go to Import texture. If everything was done correctly, you will see your edited skin on the model.


Now, go to File/Save model as and save it as the same name it originally was. In this case it is v_grenade.


Place the .mdl file in the same directory that was in GCFScape. In this case, it would be Half life/Valve/Models. If done correctly, your skin should appear in-game.


Here is an example.


/tut.
Added: 1 month agoTags: black, hole, son, how, to, skin, half, life
Feedback (6)
Gang Banga .
What, there's only one of you?Y2M
Posted 19 days ago
Great tutorial, but I was wondering how to make skins team-sensitive, a la Team Fortress and such.
.
Facepunch sucksY2M
Posted 1 month ago
Posted by BlackHoleSon

Posted by Rufus

This is a horrible way at skinning for hl, at least with default models because you can't change the tiny texture map when doing it this way. BlackHoleSon, this is not a bad tutorial, but it explains the bad way. You must decompile the model and compile it again to be able to change the size of the texture maps and this is not advanced at all. You simply click decompile in jhlmv, edit the textures to your likings and press compile in jhlmv.

Allright, this is something i never knew. If i did, i would even include it here in the tutorial, and credit you for pointing it out even.

Sorry about it, i was just going for the simplest way to do it, hence the beginner difficulty.

thanks again man, this tutorial will be updated soon.

Well, it is not hard at all to do it the proper way. It also spares you the time that it takes to click "import" for every texture map. Also how about you make a decent example? Also, why do I say "also" all the time?
.
Now Using Google ChromeY2M
Posted 1 month ago
Posted by Rufus

This is a horrible way at skinning for hl, at least with default models because you can't change the tiny texture map when doing it this way. BlackHoleSon, this is not a bad tutorial, but it explains the bad way. You must decompile the model and compile it again to be able to change the size of the texture maps and this is not advanced at all. You simply click decompile in jhlmv, edit the textures to your likings and press compile in jhlmv.

Allright, this is something i never knew. If i did, i would even include it here in the tutorial, and credit you for pointing it out even.

Sorry about it, i was just going for the simplest way to do it, hence the beginner difficulty.

thanks again man, this tutorial will be updated soon.
.
Facepunch sucksY2M
Posted 1 month ago
This is a horrible way at skinning for hl, at least with default models because you can't change the tiny texture map when doing it this way. BlackHoleSon, this is not a bad tutorial, but it explains the bad way. You must decompile the model and compile it again to be able to change the size of the texture maps and this is not advanced at all. You simply click decompile in jhlmv, edit the textures to your likings and press compile in jhlmv.
.
Now Using Google ChromeY2M
Posted 1 month ago
Posted by paul

Oh I've always wondered how to skin for say 1.6 and such actually. More then that I've wanted to compile for it as Cs:s compiling confounds me. Nice tutorial.

i hear you. there have been quite a few times i wanted to skin for these older games, but i couldnt find a way that described a lot of the vital things.

over time i picked up enough info from all over and here it is.
.
Crack rock steadyY2M
Posted 1 month ago
Oh I've always wondered how to skin for say 1.6 and such actually. More then that I've wanted to compile for it as Cs:s compiling confounds me. Nice tutorial.
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