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All-Bumpy Bumpmaps using CrazyBump!
Difficulty: Beginner
Category: CS:S > SkinningAuthor(s): Stene

All-Bumpy Bumpmaps using CrazyBump!
by Stene

In this tutorial I will explain how to make bumpmaps to textures using the program CrazyBump!

DOWNLOAD CRAZYBUMP HERE

1. We install the program and run CrazyBump.exe. We have some nice effects shown on the startup, and we catch a glimpse of what the interface looks.

As the program instructs, let's press this button to begin.


2. Now the program asks which kind of file to open, we will open a "photograph from file", and which is now the Half-Life 2 brickfloor001a texture I've converted to GIF format.



CrazyBump will now "Think" and we "puny humans" need to wait.

3. There will now be a screen on which shape we'd like to take for this bumpmap, it's our own decision which one it will be, now in this tutorial it is shape 2.

The bumpmap screen will appear, along with 3D Preview. Under Normal Map will be a list of different things which to use and shape the bumpmap. I will leave just the basics there and now see how this HL2 texture looks with the CrazyBump's own bumpmap!



4. That simple was making the bumpmap. Now all we need is to get it in-game, so we might now use my former "Beginner's Guide to VTF's and VMT's" tutorial, and import this new bumpmap to the actual program. We have saved the texture from CrazyBump and now we import it to VTFEdit. Then here are the last things to do!

On VTFEdit Flags section, only thing we mark will be:


The file must be saved as "Brick/brickfloor001a_normal", so that we can make it apply on the existing HL2 texture. Then we make an VMT file to the path materials/Brick/brickfloor001a.vmt, and have the text on it like this:


"LightmappedGeneric"
{
"$basetexture" "Brick/brickfloor001a"
"$bumpmap" "Brick/brickfloor001a_normal"
"$surfaceprop" "brick"
"%keywords" "c17downtown"
}


We are finished and when we go to play Half-Life 2 now this particular texture will have a nice bumpmap on it, as seen in that 3D Preview earlier. This same method can be done to other textures, no matter if they are existing Half-Life 2 textures or custom ones.

Here's the files again:



Added: 4 months agoTags: normalmap, bumpmap, crazybump, vtfedit
Feedback (8)
BenA0093 .
BananiteY2M
Posted 1 month ago
Posted by Shadowex3

That doesn't even look very accurate, it's got the outlines of some bricks but not others and the actual depth information looks almost random, not at all what i'd expect from looking at the texture.


All of what your saying adds to the effect of the randomness of the bricks....in that first pic the bricks haven't been made to be all even and str8 like they've just been layed, the shadows and depths of them all adds to the effect that was intended ;)
- Bananite
Mr.booboo kitty .
U.S.S.R. for the win!Y2M
Posted 2 months ago
Pros: VERY VERY easy and useful
Cons: On some skins it makes things shiny
Christopher Seow .
It's not about being worthy!Y2M
Posted 2 months ago
From now on, I could easily make bump map, thanks to you.
Masta_Grunt .
Private; 71st Infantry DivisionY2M
Posted 3 months ago
Well, I find this usefull for people who dont own photoshop, or only ave photoshop elements :P
Shadowex3 .
Dreamers, Shapers, Singers and MakersY2M
Posted 3 months ago
That doesn't even look very accurate, it's got the outlines of some bricks but not others and the actual depth information looks almost random, not at all what i'd expect from looking at the texture.
- Dreamers, Shapers, Singers and Makers
Greyfrog_Design .
I am MaNFLYY2M
Posted 4 months ago
Id really like to see a link for a single downloadable texture that has been bumped. Further a screen shot showing an in game render of what this will accomplish. thirdly i would like to hear about the possible problems that could arise from using this technique and what can be done to make sure these problems dont happen.
- I am MaNFLY
.
Rock, Paper, SCIENCE.Y2M
Posted 4 months ago
You get the same affect by ramming a texture through nvidia filter, duping layer, blurring, duping layer, blurring... Repeat abound 20 times.
.
Thumb up helpful posts!Y2M
Posted 4 months ago
I always find CrazyBump gives weird results compared to the Nvidia Bumpmap filter for Photoshop.

Anyway, Nice tutorial.
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Stene .
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Ranked 554th ( 1) with 3,914 points. 3 points behind .

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