Weapons Accuracy Improvement Difficulty: Intermediate |
| Category: CS:S > Strategies & Tactics | Author(s): The Anarsonist, Xerus, Necrophiliac |

Hello and welcome to my tutorial on Accuracy enhancement. We will be breaking it down into sections.
1. Snipe .1
2. Shotgun .2
3. Rifles .3
4. Pistols .4
5. sub - machine guns .5
6. Knifing and Grenades .6
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1. SNIPING
To enhance your sniping capabilities, you must know what your are dealing with.
SCOUT /-/ A scout is a small tactics sniping weapon, usually taking out the enemy with two shots if not headshot or already wounded. To master the tactic of scouting, do the following. Join a server on a deathmatch mod with a map with plenty of eeasy access sniping points (cs_crackhouse, De_Dust2, etc..)
Now that your in position, zoom in to the first zoom mode. Now wait for the enemy. While strafing back and forth quickly in short bursts, fire your shot slightly after the enemies movement and swing your mouse slightly towards the enemy in one motion. This should allow you to be a hard target, but giving you the notion of him standing quite still. If all goes wel, it shouldnt take more than 6 or 7 shots for the intermediate, and 9 to 10 shots with a beginner. The better you are with scout, the more likely you will be fine with awp.
REMEMBER!! /-/ The scout has poor accuracy. Do not feel down if you cannot kill your target right away, that is why i suggest deathmatch.
AWP /-/ An AWP is a high power, first class Sniping weapon. This weapon is often frowned upon in a few servers for it being a (n00b) weapon. It is certainly not. It is a weapon with high precision and (usually) a one hit kill preference BUT, it has a longer reload time than the scout, and is harder to manage for slower physic scales. The AWP, when not held by a professional, must be practiced in a long range enviroment for maximum effect, and you must gain quick refleces for staying still is the best option for working with this weapon. When you see an enemy, make sure he knows where you are, most likely he will try to kill you, in that case aim right before where he would run and wait to see the slightest blur, fire at will.
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2. SHOTGUN (SHOTTY)
M3 /-/ The m3 is a high power, pump action shot gun. At very close range will induce a one hit kill, at far range can kill in 2 - 10 shots (if all shots touch hitboxes). This gun is very easy to get good with. I just recently used it and made the most kills in a round (first time using). This is what you must do. Connect to a short range map, (preferrably cs_crackhouse), and wait behind the wall closest to the door. Aim up. When someone tries to run through fire in a swinging motion towards their body and slightly up. Make sure when you first fire, your crosshairs are on the upper torse for the M3 has a blast shape of an X (smaller) and a + (larger). If done correctly kill should come very quick.
XM1014 /-/ Often referred to as the N00B cannon, this high powered shot gun has a seven shot automatic fire. Slightly less accuracy as the m3, and slightly less powerful. To master this, i would say do the same procedure as the M3, but fire mainly at the upper torso. A headshot bonus is ill advised with this automatic weapon.
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3. RIFLES
GALIL /-/ This weapon is VERY high class. Though it is acted upon as a very low weapon, when weilded correctly it can devastate an entire team. The GALIL has a spray in the shape of a widened vertice I, and has a fast reload. But when fired in bursts is almost 86.7% of the time accurate. It has a very high power feed unto it. To practice, Rush around and flank the enemy, practicing headshots. Be forewarned, in the heat of a two or more on one, this weapon is not preferred. Mainly due to its lack of speed in firing.
FAMAS /-/ The most Accurate Rifle in the CT arsennal, the fammas is often frowned upon. Many find it should be in the sub - machine gun categorie. This is most definitely not the case. The famas, When shot with two to three shots at a time, is 99.98% of the time perfectly accurate with every shot. Practice on medium terrain capabilities.
AK-47 /-/ One of the more familiar weapons, the AK-47 is the terrorist weapon of choice. The reason is quite obvious. When shot in bursts, this weapon is dead accurate. Its damage is also great. So watch out for this one. How to practice? Hide behind a wall against a HORD of BOTS on the hardest difficulty. Sneak around and aim for their heads, or if you would rather not that then try a map that gives the AK an advantage, like Dust, or Crackhouse.
M4A1 /-/ Also very familiar as an m16 some say, this is the weapon of choice in all counter strike: source. Extremely accurate, high powered, addon silencer, this weapon is a mess to deal with. To practice, make sure you are at a medium to a long range from your target, and attempt to burst a few shots to kill him.
KRIEG /-/ The KRIEG is the sg550. The first of the two, it has a 2x scope enhancement and high power capabilites. It is a gun to get used to for it has quite the recoil but when used correctly can be devastating. To practice, join a map with long distance firing and attempt a headshot.
AUG /-/ The AUG is just like the krieg, but with slight more power and slight slower firing. Use this weapon same as the Krieg, but shoot carefully for its spread is slightly less accurate.
SG500 /-/ N00B WEAPON - AUTOSNIPER - NO PRACTICE IS NEEDED.
GSG /-/ N00B WEAPON - AUTOSNIPER - NO PRACTICE IS NEEDED.
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4. PISTOLS
GLOCK /-/ The worst pistol in the game, practice with burst fire and one on one.
USP /-/ CT Side starter pistol, use with silencer and at a slight distance from the target, attempt a headshot.
ELITE /-/ Dual weilded pistols, best used in rushing situations keep your crosshairs up while you rush, attempt headshots.
DEAGLE /-/ Most higly powered in the game, practice by long range headshot aim, when mastered this gun can devastate an entire team.
P228 /-/ Soft sound pistol, very high powered. Practice same as the deagle, make sure you are quick this gun can be very affectice when shot at high speeds.
FIVE SEVEN /-/ European high class pistol, not recommended for beginners, if needed practice at a medium distance, aim for upper Torse/Head.
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5. SUB - MACHINE GUNS
MAC - 10 /-/ Low class sub automatic weapon. Practice in close combat situations, Aim for the head or the upper torso.
TMP /-/ Less powerfull muffled MAC - 10 with a wide spread, Practice in close combat aiming for the head, or the back. Up front is rarely an option.
UMP /-/ Very high powered, slow firing, high accurate submachine gun. Practice by camping on a roof, aim for each players head, if aimed correctly, you will never miss.
MP5 NAVY /-/ High class high accuracy sub machine gun. Practice from medium to long range and aim high, most power is driven through at a distance than up close.
P90 /-/ Poor accuracy high firing speed, 50 round clip. To enhance your p90 aim, best used in a small map with slight leverage on your side. Wait for the enemy to run through and attempt a headshot, if not aim for the upper torso.
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6. KNIFING AND GRENADES
KNIFE /-/ Use right click for this weapon.
FLASHBANG /-/ Throw to hit corners and turn back on any that come near you.
SMOKEGRENADE /-/ Throw towards your entry point to an open area.
HEGRENADE /-/ Throw at large enemy huddle.
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(!)MISCELLANEOUS(!)
If your are playing a CAL or SCRIM and are stuck with 800$ to start, ct's save and dont buy, t's buy the usp, it might be even but rely on your instincts more than your gun, aim upper torso. This will allow you to gain more money. Do not buy a rifle until you have at least 7,000 saved, just in case. Subs you can buy at 5,000. Remember, Play Stradegy.
M249 /-/ Not included in the original tutorial, this high powered full automatic machine gun has very high power. Being able to snipe with this will increase all accuracy. While holding down the fire button, the machine gun sprays in a T shape. When shot single, it can range from about 4 millimeters off your crosshairs. Practice in rushing situations for speed, camping for accuracy.
More Tutorials on Stradegy to come!! |
| Added: 2 months ago | Tags: awp, m4, m3 |
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