1º Choice imagines what you want to convert. This precise figure to have the sizes: 2x2, 4x4, 16x16, 32x32, 64x64, 128x128 and 256x256 You can use 128x64, but if mistake did not happen, during the play, your spray itself having this form, it will go out in the format of square and his image will be straightened. For the time being CSSource does not allow bigger figures in the horizontail or verticail eat in the CS1.6.
2º Convert gif for frames individual. To do that, you can use the Adobe ImageReady (that comes together with the photoshop cs) and to open gif in him, then steak goes in “> export> animation frames seize them... ” Then hooray all the archives obtained in jpg, then go for publisher of images (Photoshop or other), and coverta all the archives again, one for one, in 32 bit .tgas.
Lower here the program
Download (http://foxcdr.com.br.previewyoursite.com/upload/get/files/ANiMATED.TEXTURE.CONVERTER_SMiDDY)
3. Put all his .tgas in the briefcase hl2/materialsrc/animated (that one grazes it was created where you extracted the archives of the converter that caught there top) and re-nominate each one for spray001.tga, spray002.tga, spray003.tga, etc.
4. There publishes the spray.txt (it is inside the briefcase where it extracted the converter what you lowered) with the notepad and at the called place endframe puts the total number of archives what you have.
5. The convert.bat executes. His archive vtf will be safe in the briefcase hl2 / materials / animated/
5th. If his archive vtf will be bigger than 120kb, you will have to remake any process, reducing the quality of the archives or then deleting some parts of gif, so that the final size of the archive vtf is less than 120kb or then his spray is not going to work.
6. Put his archive vtf in the briefcase counter-strike source\cstrike\materials\VGUI\logos
7. Open a file blank (new) in the Notepad and put that in him: