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Create animated spray
Difficulty: Intermediate
Category: CS:S > SpraysAuthor(s): Ramuf^^

1º Choice imagines what you want to convert. This precise figure to have the sizes: 2x2, 4x4, 16x16, 32x32, 64x64, 128x128 and 256x256 You can use 128x64, but if mistake did not happen, during the play, your spray itself having this form, it will go out in the format of square and his image will be straightened. For the time being CSSource does not allow bigger figures in the horizontail or verticail eat in the CS1.6.

2º Convert gif for frames individual. To do that, you can use the Adobe ImageReady (that comes together with the photoshop cs) and to open gif in him, then steak goes in “> export> animation frames seize them... ” Then hooray all the archives obtained in jpg, then go for publisher of images (Photoshop or other), and coverta all the archives again, one for one, in 32 bit .tgas.


Lower here the program
Download (http://foxcdr.com.br.previewyoursite.com/upload/get/files/ANiMATED.TEXTURE.CONVERTER_SMiDDY)

3. Put all his .tgas in the briefcase hl2/materialsrc/animated (that one grazes it was created where you extracted the archives of the converter that caught there top) and re-nominate each one for spray001.tga, spray002.tga, spray003.tga, etc.

4. There publishes the spray.txt (it is inside the briefcase where it extracted the converter what you lowered) with the notepad and at the called place endframe puts the total number of archives what you have.

5. The convert.bat executes. His archive vtf will be safe in the briefcase hl2 / materials / animated/
5th. If his archive vtf will be bigger than 120kb, you will have to remake any process, reducing the quality of the archives or then deleting some parts of gif, so that the final size of the archive vtf is less than 120kb or then his spray is not going to work.

6. Put his archive vtf in the briefcase counter-strike source\cstrike\materials\VGUI\logos

7. Open a file blank (new) in the Notepad and put that in him:

"LightmappedGeneric"
{
"$basetexture" "vgui\logos\gabedance"
"$decal" " 1 "
"$decalscale" " 1 "
}

Now hooray this archive how spray.vmt in the same directorate where his .vtf is (… counter-strike source\cstrike\materials\VGUI\logos)
Added: 15 days agoTags: sprays
Create animated spray
Added by...
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Submitter Identity
Ramuf^^ .
Cigano
Tutorial Stats
Statistics on tutorial submissions by Ramuf^^ .
Submissions: 1
    Independent: 1
    Studio: 0
    Redistributions: 0
Total Views: 536
Total Feedback: 2 posts
Average Rating: 6/10
Unrated Tutorials: 0
Total Favs: 0
First Submission: 15 days ago
Latest Submission: 15 days ago
Favorite Category: CS:S > Sprays (1 releases)
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Statistics
This tut's scores and traffic.
Rating: 6.0/10
Skill Band: Beginner (5.0 to 7.4)
Assessments: 1
Views: 538
Favorites: 0
Feedback: 2
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Difficulty: Beginner
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Assessment
The community's verdict.
6/10
Detail
6
Readability
4.5
Usefulness
7.5
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Messages
Provide constructive feedback. What is "constructive"?
Scarthman .
Bananite | Y2M
Posted 10 days ago
This is really confusing. How do I make the .gif file?
- Bananite
.
I'm what Willis was talking about. | Y2M
Posted 15 days ago
Detail: The tutorial explains everything you need to know to make an animated spray.

Readability: Not very readable. Your choice of grammar and the way you spelled certain words, although understandable, didn't exactly make the tutorial an enjoyable read.

Usefulness: The tutorial is useful, but there's many better ones that explain the method of creating animated sprays.

Improvements: Try improve the text content, maybe add some screenshots showing ImageReady or Photoshop. Towards the end explain that "gabedance" must be replaced with whatever you named your spray.

Notes: If you're foreign, I don't blame you for the English, but the screenshots and the "gabedance" bit under the improvements section of this assessment will definitely make this tutorial a whole lot better.
Assessment: [+] Approved - 6
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