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How To Make A Proper Surf Map .::Part 1::. Difficulty: Intermediate |
| Category: CS > Mapping | Author(s): AceTrigger |

L=length W=width H=height
Skies
Almost all surf maps are outdoors (occasionally indoors). For this tut I'll be using an outdoor surf map. Start with a brush with dimensions of 5120x5120x5120 (I know it's huge). Texture it with the sky texture (can be found in de_storm.wad). Now select it and click Tools->Make Hollow or press Ctrl+H. A box should come out. Where it says 32, change it to 8 and click OK. Now the surf ramps and everything else will be inside the hollow box.
The Ramp
Make a brush that is 192x256x386. Height is 256. Texture it with a solid texture. Now view the HxW face and select the vertex manipulation tool. Merge the 3 verteces on the top of the brush so that the shape becomes a triangular prism. See picture 1.
Now double click the brush. There should be 4 white squares surrounding the brush. View the LxH face and drag one of the squares on the left or right side down. See picture 2.
Click the brush and press Shift and drag the brush down. Make the two brushes touch and make the second brush a little less steeper. Go no more than 64 squares less steeper than the first brush. Continue until the last ramp is flat. See picture 3.
Spawn Points
Now let's move onto the spawn points. Spawn points in a surf map are either connected or disconnected. If it's disconnected, then the 2 spawn points could be at different locations. A spawn point is usually able to hold at least 10 player spawn entities with each entity at least 32 units away from each other.
If connected:
Make a brush with dimensions of 256x256x768 and make it a hollow box same as the sky. The thickness of it should also be 8 units. Now make another brush. H=240 W=240 L=752. Now position the brush as shown in picture 4. Click Tools->Carve or press Shift+Ctrl+C. Now turn the 240x240x752 brush into a H=240 W=264 L=16 and place it in the centre of the 256x256x768 brush. See picture 5. Add 10 info_player_start on 1 side and 10 info_player_deathmatch on the other side.
If disconnected:
Make a Brush with demensions of 256x256x384 and make it a hollow box like the connected spawn. Now make a brush with dimensions of 240x240x368 and carve it like you did to the connected spawn and then delete the 240x240x368 brush. Copy the desconnected spawn and place it anywhere around the map. Add 10 info_player_start entities in 1 spawn point and 10 info_player_deathmatch on the other spawn. See picture 6.
Part 2
Tutorial continued here. |
| Added: 3 months ago | Tags: surf, map, pro, creator, 1 |
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Yellow Sky Studios Best creators - gamers! |
| Membership: On Request |
| Primary Skills: 3D Art & Rendering, Graphic Design, Mapping, Modelling, Texturing |
| Inception: 1 year ago |
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