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Modelling a Low-Poly M4A1
Difficulty: Beginner
Category: CS > ModelingAuthor(s): Kfu

Well, here is another tutorial to learn how to model a low-poly but now a M4A1 for world view (not for player view cause is low poly).

For this tutorial you should use MilkShape 3D, the version i´m using is 1.7.10 but you can use previos version (i think until de 1.0). To download the 30 days trial:

http://chumbalum.swissquake.ch/ms3d/download.html


Download the tutorial: http://www.mediafire.com/?2kdiatbw9bw (video tutorial)


With this tutorial i´ll try to explain:

- How to model a low-poly weapon.

- How to photo-skinning. (Yes, again i repeat, i know it isn´t so good as UV map, but i don´t know how to UV map).




Notes:

- To switch a black face to a white face touch Shift + Ctrl + F (all faces MUST be white because that would make the model invisible in some areas).

- To open up the Texture Coordinate Editor touch Ctrl + T.

- To make a good extruding you have to: first, select the faces to extrude; second Duplicate it (Ctrl + D); third invert the faces to black (Shift + Ctrl + F); then extrude it a bit; after that go to Vertex > Mirror Front <--> Back; then Shift + Ctrl + F again and finally put it in the right place.



Hope this will be useful for everyone!
Added: 4 months agoTags: kfu, m4a1, m4, a1, 1, 4, m, a, low, poly, low-poly, model, modelling, milkshape, milk, shape, 3d
Feedback (4)
Kfu .
The n00b Hunter!Y2M
Posted 1 month ago
Thanks dude!
Yams .
Want to knife?Y2M
Posted 1 month ago
Pros: Good video. This will help me a lot.
Cons: I can't find anything wrong with this.
Improvements: None
Notes: None
Kfu .
The n00b Hunter!Y2M
Posted 4 months ago
Ups sorry, i forgot, edited
:.
Gorilla in a top hatY2M
Posted 4 months ago
You should probably mention what program you're using to model with. (other than just in the tags)
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Kfu .
The n00b Hunter!
Ranked 490th ( 2) with 3,985 points. 5 points behind .

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