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Greyfrog Design - Map theory Part 1
Difficulty: Beginner
Category: CS:S > Other/MiscAuthor(s): greyfrog_design


|| Greyfrog Design || Tutorial || Map Design Theory - Part 1 ||




A dark street, lit with old English lamps.

A white sandy beach, sunny with palms standing gently like sentry's to the jungle ruins behind.

The pulse of hazard lights flood the halls of the ocean bottom observation center.

Fog swirls round the base of tombstones, dead trees mimic devils in the nights shadows.




These are a few statements which encompass a maps design theory.
Each statement paints a distinct picture in the minds eye. In the next few minutes I will hopefully show you a technique i like to use for map creation. There are 3 easy steps to creating the perfect map, so I'm sure you can remember them. Imagination is so vital to the map creation process. It flows there the life of design, of any art. Art is what we create, utilizing the visual, the audio, and of course the interaction. We use physics, and lightning, We can make it rain, snow or bubble ooze. We can build anything our minds can imagine.

Like any discipline, map designing skills are no different, the key is to juggle different skills in harmony.
The more graceful at this a person becomes, more balance and beauty is shown with ease.




Here are my favorite design skills;

*Concept art ||Click Portfolio||
*Real life stills/photography
*Smoke
*water
*displacements
*grass sprites
*glass
*func_breakable
*env_glow
*spot_light
*destroyed buildings and debris
*cell shaded effect
*env_fire
*env_explosion
*prop_static
*volumetric lighting
*light_dynamic
*light_environment
*env_cubemaps
*env_fog
*rain, snow, ash.
*trigger_push
*dust particles/dust motes
*moving brushwork, doors, platforms, walls etc.
*3d skybox
*gravity
*func_rotation
*prop_physics
*skybox texture
*Light emitting textures
*prop lighting
*Displacements as fencing, roofs and walls.(sample map .vmf)

the list could be so long...




The goal is to create a collection of skills and make them interact in harmony.
Choosing a few or allot will ultimately show if you are a master or a padawan. Combining the right effects together can be challenging on many fronts. The more complex your combinations
become the more frame rates can be harmed, the more intricate your knowledge will have to be. and of course there are the troubleshooting aspects of design work. Many a long nights have
been spent trying to get the fog just right, or the arches perfect.


Finally we are at our last stage . This is where you will take the helm and begin to design. You have imagined a theme, chosen which skills to combine to create the perfect map design.
It is now time for you to take the design to the next level. my favorite way to start a map is to do a tutorial and create it into the imagined theme i have in mind already.








Stage 1 - imagine, create the theme, concept art, photographs, video etc

Stage 2 - combination of skills.

eg.
*env_fog
*env_fire
*water
*displacements
*grass, plant sprites.

Stage 3 - Begin designing.





Here are 3 of my favorite tutorials;

1 - Map optimization - Tool Definitions and uses

2 - Map effect - Dust motes

3 - Map Design skill - Custom Texture Creation


Of course I use a few knowledge bases, here are 3 of my favorites;

1 - Best skybox Information page to date.

2 - Valve Wiki - Custom Level Designing

3 - Best overall map techniques page


Added: 8 months agoTags: theory, mapping, design, ideas, greyfrog, manfly, tutorial, beginner, beginer, creation, create, map
Feedback (12)
Page of 2   1 2 Next Page
GreenGreens .
Makes free shitty ubers :DY2M
Posted 2 months ago
Wow, this is one of the best tutorials i have ever seen. Helps me alot with my mapping, thank you for this tutorial.
.
Beginner MapperY2M
Posted 2 months ago
I like the way this is explain,
and i like it that you posted a
link to other good tut's
now i just go here to find
for what am looking for!
Greyfrog_Design .
I am MaNFLYY2M
Posted 2 months ago
Posted by Ramaq

You should add a link to number two...


done.
- I am MaNFLY
.
DUUUUDE!!!!Y2M
Posted 3 months ago
You should add a link to number two...
.
10 days =FY2M
Posted 5 months ago
Awesome tut.

Great job.
KentPeterson .
Aspiring Level Designer / Music ComposerY2M
Posted 6 months ago
Great advice and excellent theory in my opinion! I agree with you that mapping, as I've very recently discovered, is an inner expression!

I haven't had any luck at drawing freehand art, but I've found mapping and making music instead. Both are really fun and something I literally can't stop doing :P.

All best, and thanks for the inspiration.

-Kent
AxoNinja .
http://nitrohost.clanteam.com/phpBB2/Y2M
Posted 8 months ago
Pros: The Language used!!!! the detail and passion gone into just writing this!!!! Brilliant
Cons: NONE!!
Improvements: NONE!!!! this is awsome
Notes: *im speachless*
.
DUUUUDE!!!!Y2M
Posted 8 months ago
Wow pretty handy greyfrog, I will be coming back to this for advice, and my first source of tutorials to look through.

Well written, rather spiritual, I like that.

although I kind of do have to agree with Technuhawke on his cons comment, but otherwise...

Well done greyfrog :) 9/10
TenchuHawke .
The price of freedom - Eternal vigilanceY2M
Posted 8 months ago
Pros: Good links to other sites, good descritors
Cons: A little vague on exactly how to combine the design skills.
- The price of freedom - Eternal vigilance
Greyfrog_Design .
I am MaNFLYY2M
Posted 8 months ago
Working on it. there isn't anyway to proof a tutorial before i submit it so I'm changing links and pictures and borders as i go.

my first tutorial...

moving up in the world, or so I'm told.
- I am MaNFLY
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