Here we go again. It's been quite a while since I have submitted a tutorial, but here it is, people, another Garry's Mod 10 tutorial, and this time, about adding wheels. There's just so much you can do with them, it would seem that you are missing out if you don't know how to use these babies properly, eh?
Instructions:
Simple steps on how to use this baby:
Step One:
Equip the Wheels tool gun, and click at where you want to place the wheel on the prop. So, you spawn a bathtub, for example, and you aim at the bottom left corner of the bathtub and, CLICK, we have a wheel! As you apply a wheel, it will show you which direction it will spin in when you move it. Wheels always rotate in a clockwise direction.
Step Two:
This tool just seems so easy. How can one possibly make a tutorial explain how to use such a simple and easy tool? Well, you are teh wrongz. Have you even begun to think about the speed of the wheel? The direction of its rotation? The friction in the air? Of course, these could all be adjusted through the context menu, but how will you know which button's which if you're a newbie? Anyway, so you have created a wheel and attached it to your little bathtub (hypothetically), what next? Like I said, it's all in the context menu. You must adjust and select what options you want after attaching the wheel.
Step Three:
Finally, what you need to do now is walk up to the wheel and attempt to use it yourself. Using the keys you selected for the movement of the wheel (see context menu variables below), test your wheel and change settings and options should it be necessary.
Context Menu:
When pressing c while using a tool-gun, a context menu will appear on the bottom-right corner of your monitor. Here are the variables in the menu:
Numpad:
You'll see a number-pad. Well, it's time to choose which buttons control the movement of the wheels!
Model:
Well, what sort of prop should this be? Is it a bathtub? The wheel uses the props physical shapes.
Torque:
This controls the amount of rotational force the wheel should exert. So, basically, the higher this is set, the larger the rotational force. And the lower, so on.
Force Limit:
This is simple. This is the maximum amount of rotational force the wheel should exert. So, if you, say, set the limit to 20, then the wheel can only go up to 20 in rotational force at the maximum. This simply adjusts the speed of the wheel.
Friction
This basically adjusts how much the wheel is attached to the prop. Leave this control at zero if you want the wheel to stay on, lol.
No Collide:
Should the wheel collide with the prop its attached to during its movement? You decide.
Toggle:
If you don't want to hold a key down for the wheel's movement, you should check this off.
Tips:
This is a useful tip. At some point in the creation of your wheel, if you feel that is it unsuitable, or simply if you dislike its current state, you can always do an easy right-click and apply some new settings for the wheel! Howzat?!
This isn't very useful, but it's good to know anyway. You can freeze an attached wheel using the phys-gun so only the prop the wheel is attached to will rotate. Pretty neat, huh?
Wheels are not just for cars and vehicles. Wheels can be attached to anything for tons of purposes. You can attach them to walls and floors for a more stable and more controllable spinning force. You can even use them to fling objects with! Really, it can almost be anything, not just a moving bathtub, as mentioned before.
Thanks for reading through my tutorial. If you have any more questions, you can easily PM or message me. Otherwise, enjoy using wheels in-game! :D Hope this all helped, and stay tuned for more Garry's Mod 10 tutorials!