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How to mak
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drimp
Category: CS:S > Mapping
Tags: mapping, storm, thunder, rain
Added 2 years ago - last modified 2 years ago
How to make a storm.

In this tutorial I will show you how to make a realistic storm with thunder, rain and sound. This will make any map look great!

Note: This tutorial would be hard for a new mapper.
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Start of by making a map or open a ready made one.


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Now you need to add rain.

1. Make a brush with the nodraw texture over all of the outside area.
2. Click on the brush you just made or if you got more than one. Press ctrl and click on each one.
3. Go ctrl + T and you should have the object properties up. Go on class and make it func_precipitation.
4. You should change the density to 100 or more.
Make the colour anything you think is best. Most likely some blue or white. I used 168 196.
5. For precipitation you should use rain for making a storm like this but if you ever make a snow map or something, you should use this.
6. Go on apply and close the window.
7. Now go on the entity tool and place an ambient_generic.
8. Go on its properties.
9. Change the name to what you want. I put it as sound_rain.
Change sound name to ambient/water/water_flow_loop1.wav.
Change volume to 8.
Now go in flags. Tick play everywhere and start silent. Un tick is not looped.
10. Now add a logic_auto, go on its properties then go into outputs. Now go on add and put this in for each thing.
My output name: OnMapSpawn
Target entities name: sound_rain (or what ever you called the sound)
Via this input: playsound
11. Now click apply and close the window.


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Now it will get harder.
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Making thunder.

1. Start by adding a light entity. Go into properties and name it light_thunder.
2. Now go on brightness and press pick color. Make it a gold.
3. Now go to appearance and put it to Fast strobe.
4. Go on apply and close window.
5. Now copy the light you placed and delete that one. (Copy it by going ctrl + C)
6. Now just paste some of them, out of player reach up near the skybox.

7. Now place 2 logic_timers. Go on 1 of the logic_timers properties and put the Refire interval as 5.
8. Go into the other timer and put it as 10.
9. Now go on the 10 one’s outputs and go on add.
10. My output name: ontimer
Target entities name: light thunder. (Or what ever you called the light)
Via this input: turn off.
11. Now go on the other timer and do the same output but with via this input as
turnon.
12. Place an ambient_genetic. Go on its properties and do the name as
sound_thunder.
13. Now put the sound name as ambient/atmosphere/thunder1.wav and the volume
as 9. Then go into flags and tick play everywhere. Go apply and close window.
14. Go into the logic_timer that turns on the lights and go onto outputs. Go on add.
My output name: ontimer
Target entities name: sound_thunder (or what ever you called the sound)
Via this input: playsound
15. Go apply and close window.

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You should now add some light that is always on but it is best to use something that is darkish. You should also try to use this with a dark skybox. Just so it fits in with the map.
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Here is a vidio a map and a prefab that uses this storm. Some bits of them have things changed but not much.




de_storm


A Storm


(Note: if you find any thing wrong with this tut. Say but dont rate it a bad rating. As i will fix it as soon as i can.)

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Thanks and have fun.
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Feedback
Page of 4   1 2 3 4 Next Page
7 months ago
the_ghost_rap



Cool! good job,man! 10/10!

Bananite
1 year ago



Posted by drimp

Posted by phqnix

It's awfull and realy sounds realistic. If im gonna make a stormy map. I'll end up here. :)


Then someone els did a addon with this on how to add the lightning its self so you can see it etc...


i've seen it, it's cool :)


blow your ass
1 year ago
drimp



Posted by phqnix

It's awfull and realy sounds realistic. If im gonna make a stormy map. I'll end up here. :)


Then someone els did a addon with this on how to add the lightning its self so you can see it etc...


PC fixed YAY!
1 year ago



It's awfull and realy sounds realistic. If im gonna make a stormy map. I'll end up here. :)


blow your ass
1 year ago
drimp



Posted by THEcurryMONSTER

Hey just wondering about the SKY (is it a skybox)

what do you do


With the sky. You get the skybox texture. There are many ways to do it. The most simple way is to just make a big box all the way around the map.
They go ctrl - H or right click and go to hollow. Put it to what is best. 32 or 64 etc...

You then can change it by going map/ map properties then go on skybox texture. On this website you can go to the css tutorials page in mapping. Go down to 'Top Viewed' Then you should go onto 'All Sky Names + Environment available for CSS'. That tells you a bunch of names with pictures. You find one you like and copy the name into the box that says skybox_01 or something like that inside hammer.


PC fixed YAY!
1 year ago
THEcurryMONSTER



Hey just wondering about the SKY (is it a skybox)

what do you do

Bananite
2 years ago
drimp



No problem.


PC fixed YAY!
2 years ago
sexystud0708



Got it to work!

Thanks for the help!

mapper exstrodinare
2 years ago
drimp



Hmm. Well you could have done the logics wrong.

'10. Now add a logic_auto, go on its properties then go into outputs. Now go on add and put this in for each thing.
My output name: OnMapSpawn
Target entities name: sound_rain (or what ever you called the sound)
Via this input: playsound'

You should name the sound sound_rain then go into your logic_auto and put that in the outputs. Then for the thunder sound you need to use the logics right and for the lighting you should use the turn on and off logics right. I think you could have gone a bit wrong on the logics.

If you want to have a look at the prefab of the storm. Look at a storm at the bottom. It could help you out a bit.


PC fixed YAY!
2 years ago
sexystud0708



My lightning is on all the time...
my rain sound only lasts for 1 round

and my thunder sound don't even play...

help!

mapper exstrodinare
33 records
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PC fixed YAY!
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