Search
Username:
Password:

Register or Reset Password

SUBMISSIONS
Counter Strike
   New Maps
   New Tutorials
   New Skins
   New GUI's
   New Sounds
   New Threads
Other
   Media
   Gamers
   Clans
   Studios
Making Custom night Vision
Difficulty: Beginner
Category: CS:S > Sprites & GUIsAuthor(s): Crazy-Virus

How to make custom night Vision
+Requires Photoshop or Some other graphic editing program.
+Requires CTF edit or a VTF plug-in
+Requires GCFScape

Step one

Open up GCFScape and extract the following counter strike source shared Find the following directory
cstrike\materials\effects\ extract nightvision.vmt to a folder that is easy to find

Step Two
Editing the valve material file: Open up the file in word pad and place the following into you’re the document see picture 2
<div>"Refract"
{
"Refract_DX60"
{

"$fallbackmaterial" "effects\nightvision"
}

"$REFRACTTINTtexture" "effects\nightvision" </div>

Save As once you have placed the correct informatio
Note: You may edit the texture name if you wish how ever I prefer to just simple use night vision

Creating You Own Custom Night Vision

To create my own custom night vision I used Photoshop CS2 but there are a wide verity of programs you can use. You need to have the VTF plugin installed to Photoshop to be able to make this work easily. IF you do not have this plug in you can download it hear installation documentation hear

Step One
Hold down Alt+Ctrl+Shit and Open up Photoshop and create a new document Under File/new
If u get a message prompting you to reset setting or discard old setting please do so

Step Two

Place the following presets to you new image to maximize quality
- Set your width and height to 1024 pixels and you resolution to 72
- Make sure your color is on 8 bit mod and you background is transparent
-----------------------Use picture 3 has reference ----------------------

Step Three
Pic a color and paint the back ground in so that you can no-longer see the transparent background

Step Four

Now set the opacity and or transparency for you layer this can be done many ways but to keep it simple I’m just going to use the opacity rang on the site as show in pic

You can add layers and a design like show in my first picture but this is only a basic tutorial and I will not complicate things so beginners. Just make sure u merge down all layers b4 this next step

Step Five
Once you have completed you new night vision you will need to save it. To do so you must follow these simple steps
a.) load selection- to do this go select/load selection
b.) Save selection to do this go select save selection (please do not name anything just hit ok)
c.) Make sure the new alpha channel is deselected


Step Si
Go to file Save As and select VTF format and place the save name has the name value from part one so for me it should be this nightvision because I had effects\nightvision in part one of this tutorial

Now a box will open up with vtf settings make sure you have the same box’s checked off has me in this pic
Click to enlarge
Step Seven
Place the vmt and the vtf (the files we edited) into the following directory

\Valve\Steam\SteamApps\<you name or email>\counter-strike source\cstrike\materials\effects

Have a look at your final product


hear
Added: 10 months agoTags: night vision, custom, gui, night, vision
Feedback (3)
.
www.Undead-Mafia.comY2M
Posted 10 months ago
Well if u use a huge one about your screen size u can make a cross hair or something cool into it
:
One Of The Last Classic Romantics...Y2M
Posted 10 months ago
Since nightvision is all one solid color, why bother with a 1024x canvas, use a 4x sized one to keep downloads low.
- One Of The Last Classic Romantics...
Nige111 .
Time to move on and be heroes.Y2M
Posted 10 months ago
Wait... I didn't know that CSS used a texture for it's NVG... :O I didn't think anyone even used them anyway... >_>
Add Feedback
Provide constructive feedback. What is "constructive"?
You cannot post yet!
Get involved on FPSB by posting your thoughts. Give authors your feedback to help them develop.

To post in this submission register or login.
Assessment
The community's verdict.
No assessments made... please vote!
You cannot assess yet!
Moderating FPSB is in your hands - when you assess a submission your vote determines its success or failure.

To vote on this submission register or login.
Stamps
This Tutorial in a nutshell...
No stamps recorded
You cannot stamp yet!
Stamps let you apply characteristics to submissions to help others understand them.

To stamp this submission register or login.






Brought to you by...
Official Zombiemod Studio
Maps, Skins, Scripts, and More!
Membership: Invite Only
Primary Skills: Coding/Scripting, Graphic Design, Mapping, Sound Effects & Music, Texturing, Server Administration
Inception: 11 months ago
Vote for Studio
Like this tut? Vote Official Zombiemod Studio for one or more monthly awards.
You must login or register to access this!
Related Tutorials