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Making a l
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th3hidd3n
Category: CS:S > Mapping
Tags: low, gravity
Added 2 years ago - last modified 40 years ago
This tutorial will teach you how to create an area of your map have lower gravity than the rest of your map.

1- Firstly move to the doorway (entrance) of your room that you want to have low gravity *screen1*

2- Then Create two blocks with the trigger texture the hight of your doorway and half the width of your doorway. *screen2*

3- Next place the two trigger textured blocks into the doorway. *screen3*

4- Select the block that if your player walks into this room he will wal through this one first *screen4*

5- press ctrl+t to tie this block to an entity, tie this to trigger_gravity. Then leave all the properties the same on this block.

6- After that tie the block that your player will walk through last to trigger_gravity aswell. You need to change one of the properties for this and its the bottom one the (gravity 1-0) 1 is default gravity so change the number to fit your liking try 0.5.

well thats about it test your map and adjust it untill you like it.
If you have any preoblems just contact me.
Feedback
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10 months ago
phoenix9



I got same problem like Cezaris LT .
my normal area is good with lag but if i go in the low gravity area its like i lag :s

Bananite
1 year ago
thelostcause



What if you wanted a whole map low gravity?
Would the same apply except you just cover the whole map in the trigger_gravity?


*BOOM* Headshot
2 years ago
rickstar121



Lol re post a better version lol one of the steps i think 3 is confusing you like select he block your player wil wal through and im confused by it XD


Bananite Fun Sun Protection
2 years ago
Cezaris LT



Why Is It All F**k Up When i Do This ? when I Jump Is Not Nice It All Like LAG Or Someting why ??????

[I HAve 512 Mb Geforce ]
[1 Gb Of Ram]

Is There Any Way To Sed It Sow It EXACLY Like sv_gravity 200 ??? Come On i Know It Posible ! ! !

Thank You !


Mapping In HD
2 years ago



Omg dude if i didnt test it i wouldnt add it would i ...


a.k.a unique
2 years ago



Pros: This works...see cons
Cons: This works for the entire map and does not get reset and the end of the round.
Improvements: A version with gravity just for the one room. Not the whole map.
Notes: Test stuff first.


<3 <3 <3
2 years ago



XD


a.k.a unique
2 years ago
akMan



Cool stuff! I didn't know you could do that. Well, I learnt something today!


Real men use Scouts.
2 years ago



Wow really nice job Hidden, keep up.


electronic girl!
2 years ago
tizu



Good tutorial, remember to have a non-trigger gravity area, you don't need to complete the name field of the entity. I made this error some time ago as the func_train entity. Good job th3hidd3n.

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