Search
Username:
Password:

Register or Reset Password

SUBMISSIONS
Counter Strike
   New Maps
   New Tutorials
   New Skins
   New GUI's
   New Sounds
   New Threads
Other
   Media
   Gamers
   Clans
   Studios
Making a low gravity area.
Difficulty: Intermediate
Category: CS:S > MappingAuthor(s): th3hidd3n
Did you create this? Request ownership

This tutorial will teach you how to create an area of your map have lower gravity than the rest of your map.

1- Firstly move to the doorway (entrance) of your room that you want to have low gravity *screen1*

2- Then Create two blocks with the trigger texture the hight of your doorway and half the width of your doorway. *screen2*

3- Next place the two trigger textured blocks into the doorway. *screen3*

4- Select the block that if your player walks into this room he will wal through this one first *screen4*

5- press ctrl+t to tie this block to an entity, tie this to trigger_gravity. Then leave all the properties the same on this block.

6- After that tie the block that your player will walk through last to trigger_gravity aswell. You need to change one of the properties for this and its the bottom one the (gravity 1-0) 1 is default gravity so change the number to fit your liking try 0.5.

well thats about it test your map and adjust it untill you like it.
If you have any preoblems just contact me.
Added: 11 months agoTags: low, gravity
Feedback (9)
rickstar121 .
Bananite Fun Sun ProtectionY2M
Posted 7 months ago
Lol re post a better version lol one of the steps i think 3 is confusing you like select he block your player wil wal through and im confused by it XD
Cezaris LT .
Mapping In HDY2M
Posted 7 months ago
Why Is It All F**k Up When i Do This ? when I Jump Is Not Nice It All Like LAG Or Someting why ??????

[I HAve 512 Mb Geforce ]
[1 Gb Of Ram]

Is There Any Way To Sed It Sow It EXACLY Like sv_gravity 200 ??? Come On i Know It Posible ! ! !

Thank You !
.
Looking for a nice studio :DY2M
Posted 9 months ago
Omg dude if i didnt test it i wouldnt add it would i ...
.
<3 KokoroY2M
Posted 11 months ago
Pros: This works...see cons
Cons: This works for the entire map and does not get reset and the end of the round.
Improvements: A version with gravity just for the one room. Not the whole map.
Notes: Test stuff first.
.
Looking for a nice studio :DY2M
Posted 11 months ago
XD
akMan .
Real men use Scouts.Y2M
Posted 11 months ago
Cool stuff! I didn't know you could do that. Well, I learnt something today!
Deea .
Sammeh's fan....Y2M
Posted 11 months ago
Wow really nice job Hidden, keep up.
tizu .
Donations Sent: 59 (40,149 points)Y2M
Posted 11 months ago
Good tutorial, remember to have a non-trigger gravity area, you don't need to complete the name field of the entity. I made this error some time ago as the func_train entity. Good job th3hidd3n.
.
Looking for a nice studio :DY2M
Posted 11 months ago
Please give feedback.
Add Feedback
Provide constructive feedback. What is "constructive"?
You cannot post yet!
Get involved on FPSB by posting your thoughts. Give authors your feedback to help them develop.

To post in this submission register or login.
Assessment
The community's verdict.
Disapproval Warning
This submission has been disapproved and will be automatically trashed if more are made. Please check the submission and vote accordingly.
Disapproved for Inadequate (1 time)
User Rating [+]
0/10
bScore
0.0/10
You cannot assess yet!
Moderating FPSB is in your hands - when you assess a submission your vote determines its success or failure.

To vote on this submission register or login.
Stamps
This Tutorial in a nutshell...
Informative & Helpful
You cannot stamp yet!
Stamps let you apply characteristics to submissions to help others understand them.

To stamp this submission register or login.




Brought to you by...
Orbital Studio
"Mapping is our native language"
Membership: Invite Only
Primary Skills: Coding/Scripting, Compiling, Concept Art, Graphic Design, Mapping, Modelling, Sound Effects & Music, Texturing, Web Development, Video Production, Server Administration
Inception: 1 year ago
Vote for Studio
Like this tut? Vote Orbital Studio for one or more monthly awards.
You must login or register to access this!
Related Tutorials