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Team based teleports
Difficulty: Intermediate
Category: CS:S > MappingAuthor(s): [ck] nosoul

This tutorial will teach you how to make team based teleports in Counter-Strike source.

Step one:

You will want to have two trigger_teleport looking something like screenshot A. You must be sure to give each one of them a name. I will use t_teleport for the terrorist teleport and ct_teleport for the counter-terrorist teleport.

Step two:

Somewhere on your map, use the entity tool to make two entities called filter_activator_team. It will be easy if you have them next to each other so you can switch between them.

Step three:

You will need to name the filter_activator_team. Select it in the 3d view, then hit alt+enter. There should be 3 keyvalues. For name name it t_filter. (this will be used for the terrorist side). Then for "Filter mode" have it set as "allow entities that match criteria" Then for "Filter Team Number" have it as Terrorist. Hit apply, then select the other filter_activator_team and hit alt+enter. Have it named ct_filter. For Filter mode have it "Allow entities that match criteria" Then for "filter number" have it "Counter-Terrorist"

Step 4:

Now you will be adding outputs for the filter_activator_team. They will be the same for each one, so this step will be easy. To add an output
(I'm going to use the ct_filter) select the filter_activator_team and hit alt+enter, then click the outputs tab. Click add then follow below

-----My Output Named: OnPass
-----Target Entities Named: ct_teleport (name of desired teleport to affect)
-----Via This Input: Enable


Now click add again

-----My Output Named: OnFail
-----Target Entities Named: ct_teleport
-----Via This Input: Disable

Now click apply

Now repeat this process with the t_filter(the other filter_activator_team), but instead of ct_teleport on "Target Entities Named" put t_teleport

Step 5:

In the 3d view, select the ct_teleport and hit alt+enter. Click on "Filter name" in the keyvalues box. Then on this drop-down menu on the right, select ct_filter. Hit apply then select the t_teleport and for "Filter name" select "t_filter" Hit apply and you are done!

Please leave comments on ways i can improve/change this tutorial
Added: 11 months agoTags: teleports, team, based
Feedback (11)
Page of 2   1 2 Next Page
chizley .
BananiteY2M
Posted 1 month ago
I've been trying to find out how to do this for a long time now, thanks a lot.
- Bananite
.
Too Close?Y2M
Posted 1 month ago
Very helpful, works like a charm. (Well, at least I hope so, my map takes forever to compile. :)
teh_noob .
LastNoobStandingY2M
Posted 2 months ago
Works great, very helpful!
Pezmc .
Mmm cheese...Y2M
Posted 5 months ago
Yer that is very usefull
- Mmm cheese...
f0x .
Welcome to Thunderdome bitch.Y2M
Posted 10 months ago
Pros: Good for my sideproject!
Notes: Yay
6piece .
New set and uber. woohooY2M
Posted 11 months ago
Pros: VERY VERY HELPFUL
.
Want to buy cod4 for pointsY2M
Posted 11 months ago
Oh ok
.
BAD WOLFY2M
Posted 11 months ago
You may have had start_disabled set to yes.
.
Want to buy cod4 for pointsY2M
Posted 11 months ago
Huh, When i didnt use the outputs, the teleports didnt work. Oh well.
.
BAD WOLFY2M
Posted 11 months ago
There is no need for the enable disable using the filter. By using the filter only the team which passes will be able to use the teleporter so the enable disable is simply extraneous.
Page of 2   1 2 Next Page
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