Search
Username:
Password:

Register or Reset Password

SUBMISSIONS
Counter Strike
   New Maps
   New Tutorials
   New Skins
   New GUI's
   New Sounds
   New Threads
Other
   Media
   Gamers
   Clans
   Studios
Adding Dust Motes
Difficulty: Beginner
Category: CS:S > MappingAuthor(s): SGT_kick_ur_ass

Welcome to another one of my mapping tutorials. In this tutorial, I will be teaching you how to add Dust Motes to your map.

Dust Motes is a simple effect that adds dust specs floating around in certain areas of your map. These specs reflect light sources, and are best seen if they are placed under light sources in dark rooms. You can see an example of Dust Motes being used in this screenshot of the map fy_barnyard.




Let's get Started!

  1. Open up your map, or quickly create a new one




  2. Now, in order for you to notice the Dust motes, you must add in a light source. I've gone in and added a prop_static with a light model, and used the point_spotlight and the light entities for the light source. The settings can be changed to your preference.




  3. Now it's time to create the dust motes. Create a brush covered in the tools/toolsnodraw texture, and place it around the light source. This brush will be the area in which the dust motes will appear.




  4. Now, select the brush you just created, right click on it, and tie it to an entity, or simply press Ctrl+T. Tie it to the func_dustmotes entity.




  5. To make it look better, you should change the following Properties:


    • Particle Color: 235 155 71
    • Minimum Particle Size: 10
    • Maximum Particle Size: 20
    • Alpha: 255


    The Rest of the settings can be left at default.



  6. The final step is to add in an env_cubemap and a spawn point to go test out your newly created Dust Motes.





Thank you for reading my tutorial, if you have any questions, please do not hesitate to PM me or leave a comment.

Half Life Storm
Half Life Storm Studio

Example Map

-SGT_kick_ur_ass
Added: 12 months agoTags: dust, specs, motes, environment
Feedback (22)
Page of 3   1 2 3 Next Page
St. Patrick .
P=PhysGame+Paintball/PatrickY2M
Posted 18 days ago
Too many times this has happened:

I work really hard on a map. Then I compile it and nothing has changed from the last time I compiled. I look for errors in the map, and hammer says that there are no errors! And if I start a new map and copy the brushes and props over it still doesn't work.
:.
ModeratorY2M
Posted 18 days ago
Posted by Shengoden

Yea, its just, I'm a bit scared of using cubemaps until the map's finish.


Why would you be scared?
St. Patrick .
P=PhysGame+Paintball/PatrickY2M
Posted 18 days ago
Posted by SGT_kick_ur_ass

Posted by Shengoden

Do you HAVE to place a cubemap in order to make this work?

Yea, its just, I'm a bit scared of using cubemaps until the map's finish.

No, but Cubemaps should always be used with lighting.
:.
ModeratorY2M
Posted 18 days ago
Posted by Shengoden

Do you HAVE to place a cubemap in order to make this work?


No, but Cubemaps should always be used with lighting.
St. Patrick .
P=PhysGame+Paintball/PatrickY2M
Posted 18 days ago
Do you HAVE to place a cubemap in order to make this work?
roma. .
^_^ Don't forget to thumb up ^_^Y2M
Posted 3 months ago
Please fix the pictures.
- ^_^ Don't forget to thumb up ^_^
tsaweeos .
Constant dripping hollows out a stone.Y2M
Posted 6 months ago
Short, simple and lots of pictures. Thanks for this tutorial Sgt.
- Constant dripping hollows out a stone.
Stigus .
http://www.deg.justgotowned.comY2M
Posted 8 months ago
Bravo, helped me alot!
- http://www.deg.justgotowned.com
ClanFever .
BannedY2M
Posted 9 months ago
The motes can make the map feel very life like. Grey would make them dust. :)
- Banned
.
Judge Not Whom You Know NotY2M
Posted 10 months ago
Duplication.


Dust particles (dustmotes)
Page of 3   1 2 3 Next Page
Add Feedback
Provide constructive feedback. What is "constructive"?
You cannot post yet!
Get involved on FPSB by posting your thoughts. Give authors your feedback to help them develop.

To post in this submission register or login.
Assessment
The community's verdict.
Disapproval Warning
This submission has been disapproved and will be automatically trashed if more are made. Please check the submission and vote accordingly.
Disapproved for Duplication (1 time)
User Rating [+]
8/10
bScore
8.0/10
You cannot assess yet!
Moderating FPSB is in your hands - when you assess a submission your vote determines its success or failure.

To vote on this submission register or login.
Stamps
This Tutorial in a nutshell...
Helpful
You cannot stamp yet!
Stamps let you apply characteristics to submissions to help others understand them.

To stamp this submission register or login.

Brought to you by...
Half Life Storm
The Mappers Corner!
Membership: On Request
Primary Skills: Compiling, Mapping, Modelling, Motion Graphics, Texturing, UV Mapping
Inception: 3 years ago
Vote for Studio
Like this tut? Vote Half Life Storm for one or more monthly awards.
You must login or register to access this!
Related Tutorials