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Mirroring Weapons made easy
Difficulty: Beginner
Category: CS > ModelingAuthor(s): r1g1rulz

This tutorial will describe how to mirror weapon models for CS1.6 and CZ using very simple tools. The only tools you need are:

-gFlip (clicky)
-JHLMV (optional)
-compiler
-de-compiler
(go here, scroll down and download studiomdl (compiler) and mdldec (decompiler)



For my tutorial, I will mirror Lama and Numb's "Old" FiveSeven, found here (clicky), which I believe would have gotten better ratings, had it been mirrored.

First off, download the tools listed above and, preferably, put them somewhere easily accessible (eg. in a file in your desktop). Next, download the weapon and take the "v_fiveseven" model and make 2 copies of it in 2 separate files. Go to one copy, and open gFlip. Drag & Drop the .mdl into gFlip (refer to screenshot B) and hit the FLIP button. Wait, and soon a file named "v_fiveseven_gflip" should appear in the folder. Close gFlip and delete the old one, keep this new one. Now, right-click on the new .mdl and select the "Open With..." option and then "Choose Program" (refer to screenshot C). You are looking for the "mdldec.exe" file you downloaded earlier. (In my screenshot is appears but it will not for you, you have to search for it). When you open it with the MdlDec you will get a load of things, but you are only looking for one thing. What is this thing? It is the actual weapon model. If you are new to this and don't know what it is, open the .qc file called "v_fiveseven_gflip.qc". Scroll down until you find a line that says "//reference mesh(es)". It should have two things listed, "fiveseven" and "hands". "Fiveseven" is the weapon, you don't want the hands.)refer to screenshot D)
Important Note:

Some weapons have both the hands and weapon as one file, or in cases with shields, the gun and shield as one, in these cases my method will NOT work


Delete everything except the "fiveseven" .smd file, which is the only thing you need. Now, go to your second copy of the original 57 model. Open it with "mdldec" again. Now, delete the "fiveseven" .smd file here and replace it with the other one you made earlier. Don't delete anything else. Now, open the .qc file (v_fiveseven.qc) with "studiomdl.exe" (find it just like you found "mdldec.exe"). If you did everything right, the v_fiveseven model will now have a flipped weapon. You can view it with JHLMV. (refer to screenshot A for outcome)


Additional note:

In this case, the "fiveseven" .smd file contained only one thing, the gun. For some weapons, like M4A1's, the .smd file has multiple things like the gun, ejection ports, silencers, scopes, e.t.c in one .smd file. In cases like these, this method sometimes works but mostly will only totally mess up the weapon.
Added: 1 year agoTags: weapon mirroring
Feedback (15)
Page of 2   1 2 Next Page
carlbododi .
BananiteY2M
Posted 1 month ago
In CS,press H and the category help and press use left hand or right hand












Edited:Can someone give some tutorial for golden deagle?
- Bananite
Just-Brasil .
Im From Brazil!Y2M
Posted 3 months ago
Man You Flip For Me This Model!

http://www.fpsbanana.com/skins/38385

Pleasee!
R1G1RuLZ .
Guess who's back... (and it aint shady)Y2M
Posted 9 months ago
You'll also need to edit the .qc file a bit if you separate em.
mecrac1 .
BananiteY2M
Posted 9 months ago
Ya I get the fact that skins will end up together with hands. In fact that's all I know. I haven't seen a skin that was only a gun. Oh well

so milkshape should be able to seperate them? I'll try that
- Bananite
felipegoes .
You Won't Get A Second Shot In The FieldY2M
Posted 9 months ago
I found The Program thanks For the Tutorial
R1G1RuLZ .
Guess who's back... (and it aint shady)Y2M
Posted 9 months ago
I made this 6 months ago and the link i gave for the GFlip doesn't work anymore :/

I'll find another one.

Posted by mecrac1

I'm a little confused. You said in the tut that skins with hands won't work right, and it's true I tested it and found out why, but my question is that don't all guns have hands with them? Do you have to get rid of the hands, flip the gun, then put the hands back? because I don't know how this works


For CS1.6 and CZ only, if a gun has more than 3300 polys, it has to be broken down to many .smd files before it can be compiled into a finished model. Why? The half-life game engine was made before 1995. It's just old. The simplest way is to break it down to the gun and the hands, and that's what my method takes advantage of. Everyone breaks it into one smd for the hands and one or more smd's for the gun. But if it has less than 3300 polys, there's no need to separate them, and my method will fail because both the gun and hands are in one smd.

You could just use Milkshape 3D to separate them yourself into 2 smd's, but the point of this tut was to use a straightforward method that's simple to understand and can be done with simple, free tools.
felipegoes .
You Won't Get A Second Shot In The FieldY2M
Posted 9 months ago
I cant download The Gflip
mecrac1 .
BananiteY2M
Posted 9 months ago
I'm a little confused. You said in the tut that skins with hands won't work right, and it's true I tested it and found out why, but my question is that don't all guns have hands with them? Do you have to get rid of the hands, flip the gun, then put the hands back? because I don't know how this works
- Bananite
.
Your day will come...Y2M
Posted 1 year ago
Great tut Rigi!
R1G1RuLZ .
Guess who's back... (and it aint shady)Y2M
Posted 1 year ago
Ty :D
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