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101 About Source mapping
Difficulty: Beginner
Category: CS:S > MappingAuthor(s): Vaatrad, VaaMap
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High quality links



Source Mapping Tutorial 1 - First Map
Source Mapping Tutorial 2 - A few tips
Source Mapping Tutorial 3 - Basic sky
Source Mapping Tutorial 4 - Objectives and Tips on Spawns
Source Mapping Tutorial 5 - Brushes
Source Mapping Tutorial 6 - Textures and Decals
Source Mapping Tutorial 7 - Stairs and Ladders
Source Mapping Tutorial 8 - Guns
Source Mapping Tutorial 9 - Water, Glass and Teleporters
Source Mapping Tutorial 10 - Doors
Source Mapping Tutorial 11 - Props
Source Mapping Tutorial 12 - Envrionmental Effects
Source Mapping Tutorial 13 - Buttons, Triggers + Explosions
Source Mapping Tutorial 14 - Displacement Geometry
Source Mapping Tutorial 15 - 3D Skyboxes

Short summary



Source Mapping Tutorial 1 - First Map
Source Mapping Tutorial 2 - A few tips
Source Mapping Tutorial 3 - Basic sky
Source Mapping Tutorial 4 - Objectives and Tips on Spawns
Source Mapping Tutorial 5 - Brushes
Source Mapping Tutorial 6 - Textures and Decals
Source Mapping Tutorial 7 - Stairs and Ladders
Source Mapping Tutorial 8 - Guns
Source Mapping Tutorial 9 - Water, Glass and Teleporters
Source Mapping Tutorial 10 - Doors
Source Mapping Tutorial 11 - Props
Source Mapping Tutorial 12 - Envrionmental Effects
Source Mapping Tutorial 13 - Buttons, Triggers + Explosions
Source Mapping Tutorial 14 - Displacement Geometry
Source Mapping Tutorial 15 - 3D Skyboxes

Tutorial 1 - First Map



Tutorial 2 - A Few Tips



Tutorial 3 - Basic Sky



Tutorial 4 - Objectives and Tips on Spawns



Tutorial 5 - Brushes




Tutorial 6 - Textures and Decals



Tutorial 7 - Stairs and Ladders



Tutorial 8 - GUNS!



Tutorial 9 - Water, Glass and Teleporters



Tutorial 10 - Doors



Tutorial 11 - Props




Tutorial 12 - Envrionmental Effects





Tutorial 13 - Buttons, Triggers + Explosions




Source Mapping Tutorial 14 - Displacement Geometry



Source Mapping Tutorial 15 - 3D Skyboxes

Added: 1 year agoTags: complete mapping tutorial
Feedback (210)
Page of 21   1 2 3 4 ... 19 20 21 Next Page
.
Personal uber - 100 pts.Y2M
Posted 15 days ago
Heh there are videos yet to come so relax.
madcow777 .
BananiteY2M
Posted 15 days ago
Pros: Help me allot, when I didn't know what to do
Improvements: show how to make lighting effects and to put HF2 models in CS:S
Notes: did a great job 10/10
- Bananite
3vil .
Don't forget to thumb up =)Y2M
Posted 16 days ago
Posted by 3vil

Can someone help me, when i hit enter it doesn't show the texture it just show the wireframe please help me.


Nevermind i got it
- Don't forget to thumb up =)
3vil .
Don't forget to thumb up =)Y2M
Posted 16 days ago
Can someone help me, when i hit enter it doesn't show the texture it just show the wireframe please help me.
- Don't forget to thumb up =)
revox .
Source just got dark!Y2M
Posted 22 days ago
Pros: good basis on the tutorials
Cons: didnt understand you nor your voice
Improvements: use a more common voice, basic language for all to understand.
- Source just got dark!
DrBurke .
UH-60 FTW!Y2M
Posted 22 days ago
Pros: Very well thought out, very understandable, and very user friendly.
Cons: Voice is hard to understand.
Improvements: Talk into your mic clearly because you are mumbling. Also make sure no noise is on in the background.
Notes: Very nice.
- UH-60 FTW!
Xlar .
BananiteY2M
Posted 25 days ago
Pros: Help full for new map makers like me.
Cons: None that i can find
Improvements: none (that i can find)
Notes: idk
- Bananite
BlessTheFallen .
Last one Standing!Y2M
Posted 30 days ago
Video tutorials! yay. Works great.
chizley .
BananiteY2M
Posted 1 month ago
Pros: Nice all in one! Provied high qual aswell
Cons: Nothing
- Bananite
OldFriend .
iPwn™Y2M
Posted 1 month ago
Notes: im a new making maps
this will be helpfull to me
thx alot :D
Page of 21   1 2 3 4 ... 19 20 21 Next Page
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Added by...
.
Personal uber - 100 pts.
CS:Tactical Edition Mod Leader, Ripe Member and Supervisor of ZMS, R6V2, HDN, PDM, TS and CS:S ZM
Ranked 274th ( 1) with 7,287 points. 40 points behind FineCheeseLover .

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