|
|
ADDING FIRE Difficulty: Beginner |
| Category: CS:S > Mapping | Author(s): ccduff |

In this tut you will learn how to make fire.
This is a very simple process that can look very effective in maps.
First thing to do is create somewhere for the fire to burn, a few bits of wood and a scorch decal did the trick for me see screen shot A
Now use the Entity Tool (Shift+E) and select env_fire from the list, place it neatly over the chosen burning area, see screen shot B
There is quite a lot to fiddle with in the options and flags, but what's important is the one named "Ignition Point". Set it to about 5 and you'll see why now.
The fire doesn't appear instantly, it needs to be lit so to speak, so we need another entity called env_firesource.
This basically generates a "heat" and all env_fires in it's radius will light as long as the heat provided by the env_firesource is high enough to trigger the Ignition Point.
So ensure the env_firesource covers the env_fire by changing the radius and set the Intensity / Damage to be higher then the ignition point in the env_fire, so 10 will do here for instance.
see screen shot C
So now the fire will burn and it will also produce smoke, but to add that little touch try using a brush-based entity called env_embers, it basically creates some ember effects for the flame.
To create it you need to place a block covered in the nodraw texture above the flame, and then make it an env_embers with Ctrl+T. You can set various things in the properties to get the right effect.
see screen shot D
I also added an orange light above the flame for that perfect touch.
|
| Added: 1 year ago | Tags: fire, adding, ccduff tut |
 Add Feedback Provide constructive feedback. What is "constructive"?You cannot post yet!Get involved on FPSB by posting your thoughts. Give authors your feedback to help them develop. To post in this submission register or login. |
 You cannot assess yet!Moderating FPSB is in your hands - when you assess a submission your vote determines its success or failure. To vote on this submission register or login. This Tutorial in a nutshell... Useful & Well Written 4 x Useful 3 x Well Written 2 x Informative 2 x Detailed 2 x Handy 2 x Helpful 1 x Comprehensive You cannot stamp yet!Stamps let you apply characteristics to submissions to help others understand them. To stamp this submission register or login. Want more? Find related tuts. |