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Moving Cars
Difficulty: Intermediate
Category: CS:S > MappingAuthor(s): Gangsta_Nemsta

Tutorial Made By: [75th] Nemesis
Come check out the 75th at www.75thid.org



This tutorial will show you how to move a car using a models scripted sequence rather than using path_tracks.

Make a prop_dynamic entity. The car model we will have to use is: models/props/de_nuke/car_nuke_animation.mdl

Set the name to "car1" and I recommend using bounding box for collisions. you can also change the skin to your liking.


[ SEE SCREENSHOT 1]


Create a "logic_relay" entity and open it up. name it what ever you want but i use "relay1", go outputs and click on add. type in the following:

OnTrigger
car1
SetAnimation
run

(delay can be added but not necassary)


[ SEE SCREENSHOT 2]


We have triggered our car to succesfully drive using nothing more but an animation scripted only for this car model. Understand that valve used a much more simpler and effective way to move a model, rather then using choppy path_track entities. We have triggered our car via a trigger entity, now we have to assign whats going to trigger THAT entity.

If you haven't already placed an info_player_spawn then do so. create a box covered with the trigger texture and make it a trigger_multiple. Make sure it is in teh info_player_spawn entity. open it up and go to outputs and click on add again. add the following:

OnTrigger
relay1
trigger

(delay can be added but not necassary, and make sure the "fire once only" flag is ticked off.


[ SEE SCREENSHOT 3]


So thats it! when you spawn you will trigger a trigger_multiple to set off the logic_relay entity that will then set the animation for car to drive. according to your settings you can make the car drive once, or make it for an infinite sequence. If it goes well, you can place it in your CSS map. Notice that the car disappears and then reapears at its starting location, that is the animation set for the car.



Tutorial Made By: [75th] Nemesis
Come check out the 75th at www.75thid.org
Added: 1 year agoTags: mapping
Moving Cars
Added by...
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Submitter Identity
Tutorial Stats
Statistics on tutorial submissions by Gangsta_Nemsta .
Submissions: 3
    Independent: 3
    Studio: 0
    Redistributions: 3
Total Views: 8,210
Total Feedback: 38 posts
Average Rating: 8.833/10
Unrated Tutorials: 0
Total Favs: 8
First Submission: 1 year ago
Latest Submission: 1 year ago
Favorite Category: CS:S > Mapping (3 releases)
More tuts submitted by Gangsta_Nemsta .
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Statistics
This tut's scores and traffic.
Rating: 9.2/10
Skill Band: Expert (9.0 to 10)
Assessments: 5
Views: 2,511
Favorites: 2
Feedback: 14
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Assessment
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9.3/10
Detail
9.3
Usefulness
9.3
Readability
9.3
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Provide constructive feedback. What is "constructive"?
Page of 2   1 2 Next Page
MilkFTW .
RAWWRRRRRR | Y2M
Posted 6 months ago
I got it to work and i think its awesome but is there any way you could make it go slower and if a person got in the way of the car it would kill them?
Assessment: [+] Approved - 9
- RAWWRRRRRR
WaterPyro .
No Fear In War | Y2M
Posted 8 months ago
Pros: love the tut, worked fine for me
Cons: nothing
Improvements: nothing
Notes: featured in one of my new maps :D
Assessment: [+] Approved - 10
- No Fear In War
DJChiko .
Chiko Time | Y2M
Posted 9 months ago
Could u please tell me how 2 make just a car sitting in 1 spot please? thanks
- Chiko Time
The_Walking_Ghost .
? | Y2M
Posted 10 months ago
I have done every thing you say in the tutorial, but the car won't drive.
-
PoFoks .
? | Y2M
Posted 1 year ago
Pros: Very well written
Cons: I cant really understand it much... First time mapper
Notes: Very nice
-
Gangsta_Nemsta .
Gangsta | Y2M
Posted 1 year ago
Well it would depend on its sequences functions. go into the entity's character model from there look into sequences. if it works it should have more options than idol.
TISxviper .
KILL or BE KILLED | Y2M
Posted 1 year ago
Could this work with a fishing ship in water?
- KILL or BE KILLED
mhcdrummer .
Mako | Y2M
Posted 1 year ago
Pros: Well written and great Screenshots
Very Helpful
Notes: Yet again another amazing tutorial
- Mako
Chillinut .
Thumb me up, plz :) | Y2M
Posted 1 year ago
Very nice! i have waited for something like this :D
Gangsta_Nemsta .
Gangsta | Y2M
Posted 1 year ago
There proper screenshots are added. Sorry.
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