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Adding rain, snow, ash to your maps with sound!
Difficulty: Intermediate
Category: CS:S > MappingAuthor(s):
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Have you seen the other weather tutorials out there? I have used them and the efects were not realistic. This tut will be on how to add rain, snow, and ash to your map and have it look and sound realistic.

First:

Select the material "particle/rain".

Second:

Place the brush in the area you want rain, or whatever.If you have an out door map make the brush cover the entire map. If you have level underground dont extend the brush to them or you will have it raining inside(DOH!).

Third:

Select the brush and turn it into a Func_Precipitation entity.

Fourth:

Choose what you want it to do. Ie: under the particle header select rain or snow or ash. Make sure you Apply it.

Fifth (if your using rain) :

Creat an ambient_generic entity. Find a sound for rain ionline or in the archive and apply it. Make sure under the flag tab you select play everywere.

Final Step:

If you selected rain make the bootom of the map have a thin layer of water on it by creating a brush with the water texture. If it is snowing or has ash falling try to have piles of built up snow or ash on corners and near walls. Compile your map and see what its like.

****IMPORTANT****
If you have made a dark map you might not have the best experience with this function. At times you can not see the rain if it is to dark.
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Added: 2 years agoTags: adding, rain, snow, your, maps, with, sound
Feedback (22)
Page of 3   1 2 3 Next Page
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This war for peace will end us allY2M
Posted 3 months ago
There is no HTML formatting to break this tutorial up. I am a tutorial moderator, so I know how to assess tutorials.
.
Y2M
Posted 3 months ago
Pros: Good tutorial and easy to understand!
Cons: None that i can find
Improvements: Also none
Westsid3r .
Because you know, I got the fiyaaaaaaah!Y2M
Posted 8 months ago
Pros: it works, good
Cons: .
Improvements: .
Notes: .
- Because you know, I got the fiyaaaaaaah!
Ominn .
Not real. Ignore.Y2M
Posted 9 months ago
Useful and helpful, with a good amount of detail. Keep up the good work.
battlemech7 .
Proud Supervisor of WoWY2M
Posted 9 months ago
Um somebody want to asses this? Need 1 person...
DreamworldUC .
Darf dies Welt brennenY2M
Posted 1 year ago
Nice tut, I am currently learning how to map and this tut is one I can actually understand.

Thanks ~
-RemiX- .
www.nqaclan.com, Idle #nqaY2M
Posted 1 year ago
Im gonna add the sounds and the thin line of water when i get home.

Hopefully it will work.
battlemech7 .
Proud Supervisor of WoWY2M
Posted 1 year ago
ZOMG

Fifth (if your using rain) :

Create an ambient_generic entity. Find a sound for rain online or in the archive and apply it. Make sure under the flag tab you select play everywere.
derfus1125 .
This is ok....Y2M
Posted 1 year ago
I cant find the tab to put play sound every were in flags as a matter of fact when i click flags its just a blank page. :/ help me plz
- This is ok....
newb .
BananiteY2M
Posted 1 year ago
Where do i select the particles/rain
- Bananite
Page of 3   1 2 3 Next Page
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Primary Skills: Concept Art, Mapping, Modelling, Server Administration
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