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Accurate rates and interp guide Difficulty: Beginner |
| Category: CS:S > Scripting | Author(s): J2K |

These values are directly from Valve's support section at SteamPowered
Direct link to Valve's rates config file is here.
//===========================
//Valve's rates explained by J2K
//===========================
rate sets the data transfer speed between the client and the server. 20,000 is the maximum rate, and should be used for all connections 256k and above.
rate 20000
cl_cmdrate controls the number of packets sent to the server per second. This should be set to 100 (maximum) for LAN and broadband connections.
cl_cmdrate 100
cl_updaterate controls the number of packets requested from the server per second. This should be set to 100 (maximum) for LAN and broadband connections.
cl_updaterate 100
cl_interp_ratio is the new system for interpolating player positions on the server timescale. It is now based on a calculation with cl_updaterate and has brought the time gap between fast and laggy players closer together. On a 100 tickrate server, and a good client connection, this should be set to 1.
cl_interp_ratio 1
Personally, i like to keep everything even, and use fps_max 100 as well. If you send and receive 1 packet for every frame, i believe it feels smooth and has good bullet registration.
fps_max 100
//Thanks to qUiCkSiLvEr of Valve for rate settings
//Thanks to raggi™ of FPSB for cl_interp_ratio information |
| Added: 1 year ago | Tags: accurate, rates, interp, guide |
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