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Adding Sounds to Your Map
Difficulty: Beginner
Category: CS:S > MappingAuthor(s): SGT_kick_ur_ass

In this tutorial I will explain how to add sounds to your map.

Adding Sounds


Start off by opening your map. Move over to the location in your map where you want the sound to play. Using the Entity Tool(Image Hosted by ImageShack.us) and select Ambient_Generic from the Drop down list.

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Place the entity where you would like your sound to come from. Once you've placed it somewhere, you should be able to see a grid Circle around the entity. That is the range at which the sound will play, being louder the closer you get to the center.

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Now it's time to configure the sound entity. Open it up by double clicking on it and you should see the properties menu. Start off by giving the Entity a name. I called mine "sound".

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Now move onto the next option which should be "Sound Name". This option allows you to select what sound you want to be played. So hit the "Browse" button and type the name of your sound in the Filter. I searched "Motor" and I came up with these results.

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I chose the sound "vehicles/airboat/fan_motor_idle_loop1.wav". Yours can be different, but remember that if you want it to loop ingame without any changes, the sound name should have _loop at the end. If it doesn't then it will not sound right if you set it to loop.

Now lets continue, you can change the Volume of the sound as well by going to the "Volume" option in the properties menu. Default Setting is 10 and the max is 10. Default setting is usually good enough.

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All the other settings can be left the same. Now it's time to move on to the "Flags" tab. Once you click the tab, you should see 3 options and 2 of the 3 are selected. Here's what the options do

Play Everywhere: The sound is hear everywhere on the map
Start Silent: The sound starts silent, this is best used when trying to trigger the sound.
Is NOT Looped: This is what I talked about earlier, if your sound doesn't have the "_loop" at the end of the name, then this should be checked but remember that the sound will only play once.

For what I'm doing, I deselected all of them since the sound will be playing non stop and will only be heard once you get closer to it.

Press Apply and Run your map, once you go in if you have the settings like mine, you should hear the sound when you get closer to it. Since my sound was "Motor" I used it in my map fy_backwoods to add sound to a generator prop which I had.

You can do many things with sounds in your map including trigger them at certain parts of the map, but that will be another tutorial.

If you have any questions, please do not hesitate to PM me or post a comment here.

www.halflifestorm.com
Half Life Storm Studio

Added: 2 years agoTags: adding, sounds, your
Feedback (34)
Page of 4   1 2 3 4 Next Page
DBAninefo .
Knife Hacking-Only Hack gone unnoticedY2M
Posted 1 month ago
You make it so simple! Thanks! Some guy told me you had to use two ambient generics, a logic timer, and all sorts of these entities to produce sounds.
- Knife Hacking-Only Hack gone unnoticed
dannysutton2003 .
BananiteY2M
Posted 8 months ago
Hello there mate, right want to play my own sounds yeh in my map....you no the ambient_generic....u name it then find the sound you want to play...well how do i get my own custom sounds on that list to choose?#dan
- Bananite
Mysterypoopr .
Y2M
Posted 9 months ago
SGT, How would I be able to add custom sounds from Itunes?
-
Suicidal_SNiper .
Mr.MeowMixY2M
Posted 10 months ago
Pros: Very Useful
Cons: None
Improvements: None
- Mr.MeowMix
.
AppleniteY2M
Posted 10 months ago
Ive just made a tut for custom ambient_generic sounds, to complete this tutorial, may i post the link here? nice tut btw ;)
Assass1n .
Joe Shitz: "Yes I am fucking poor"Y2M
Posted 10 months ago
I mean, like music from a folder in your computer somewhere, I want it to play in my map.
- Joe Shitz: "Yes I am fucking poor"
Assass1n .
Joe Shitz: "Yes I am fucking poor"Y2M
Posted 10 months ago
Can you tell me how?
- Joe Shitz: "Yes I am fucking poor"
:.
Super ModeratorY2M
Posted 10 months ago
Posted by Assass1n

Can you put your own sounds in?


Yes you can, but this tutorial does not teach you how.
Assass1n .
Joe Shitz: "Yes I am fucking poor"Y2M
Posted 10 months ago
Can you put your own sounds in?
- Joe Shitz: "Yes I am fucking poor"
.
Get Back to Clucking Work!Y2M
Posted 10 months ago
Hmmm the sound only plays for one round it loops and its not on silent, have i done something wrong?
- Get Back to Clucking Work!
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