THE GAME CUSTOMIZATION NETWORK: FPSB | RTSB | RPGB |
Help Wanted: Compiler @ Source Development (See All) | SUBSCRIBE
 
 






Creating Nice Destroyed Walls
Added by...




Brought to you by...
Key Authors
SGT_kick_ur_ass
Category: CS:S > Mapping
Tags: creating, nice, destroyed, walls
Added 3 years ago - last modified 6 months ago

In this tutorial, I will be teaching you how to create building walls that look destroyed, which you can use to create some nice looking buildings whit lots of detail.

I am writing this Tutorial assuming that you already know how to use Displacements. If you do not know how to use Displacements, consider reading Lost's displacement Tutorial.

Start off by Opening Hammer and opening your map or starting a new map. Create a simple floor and a small brush for the wall, texture it whatever you want.

Free Image Hosting at www.ImageShack.us

Now copy and paste that brush and resize it so that each copy you made is a different height/length. It should look somewhat like this

Free Image Hosting at www.ImageShack.us

Once that's done, Use the Vertex Manipulation Tool (Image Hosted by ImageShack.us) to make each vertex is aligned. When you're done it should look something like this:

Free Image Hosting at www.ImageShack.us


Notice how all the corners of the brushes are connected, they have to be connected, but it doesn't have to look like that, you can use whatever shape you want.

Now lets continue. Select all the brushes that you Vertex Manipulated, and open up the Texture Application Tool (Image Hosted by ImageShack.us) and move over to the Displacements tab. Click the "Create" button and use a Power of 3.

Free Image Hosting at www.ImageShack.us

Now while you are still in the Texture Application Window, select the top faces of the brush. Once you do, your brush should look like this:

Free Image Hosting at www.ImageShack.us

Now, select the "Noise" button and add in the following values:

Image Hosted by ImageShack.us

Press OK and your wall should look something like this:

Free Image Hosting at www.ImageShack.us

You should notice that the wall now looks all retarded and the displacement part has moved from the wall, this is because you haven't sewn the displacements yet, that is what we are going to do now.

Open up the Texture Application Tool and select all the faces that are Visible including the displacement face. Your selection should look like this:

Free Image Hosting at www.ImageShack.us

Now that they are Selected, hit the "Sew" Button. You should notice that all the sides of the top displacement face is now connected with the faces on the side. It should look something like this:

Free Image Hosting at www.ImageShack.us

You can now add more destroyed walls and a few debris props like rebars etc to make it look a lot better.

Here's some things I've recently done using this effect:

Free Image Hosting at www.ImageShack.us

Free Image Hosting at www.ImageShack.us

Note: This tutorial shows it the easy way, but for a better effect you should try creating the displacements by using the "Paint Geometry" tool instead of adding Noise, it takes longer, but is usually worth it.

If you have any Questions, please do not hesitate to ask me, I am willing to help.


www.halflifestorm.com
Half Life Storm Studio

Feedback
Page of 4   1 2 3 4 Next Page
8 months ago
mehashi



Really helpful post thanks! Definately gonna incorporate this into one or two of my maps! Great stuff!

Hajimemashite!
8 months ago



Pros: Very informative
Cons: none
Notes: Thanks!


Bananite
1 year ago
offroad



Pros: Very nice and readable, worked fine on my first map
Notes: On orange and dev_xxx maps the "easy" is mostly better then the more difficult one

quite here...
2 years ago
Ominn



Posted by b0rnfree

Posted by jeezyourecool

Whenever i go into create, and then hit 3, and enter, it always deletes everything and then i have a wire frame model of the top, whats going on?! (plz message me)

Same 'xact thing.


If you only select one surface and turn it into a displacement, the rest of the brush is removed. Instead of selecting the one surface, select the entire brush (effectively selecting all of the surfaces) then turn the entire brush into a displacement. This works for me, though sometimes a surface you are not trying to edit ends up changed.

Otherwise, you can make a duplicate of the original brush directly over the original, select the face you want to displace, and go from there, trying to keep all the edges lined up.


Not real. Ignore.
2 years ago
b0rnfree



Posted by jeezyourecool

Whenever i go into create, and then hit 3, and enter, it always deletes everything and then i have a wire frame model of the top, whats going on?! (plz message me)

Same 'xact thing.

Bananite
2 years ago
drimp



This is truly a good tutorial. Good work.
I used this a long time ago. Well now I came across it again, I am using it for my mod. Where the city gets destroyed. It is really easy to do. Good work.


PC fixed YAY!
2 years ago
rickstar121



Wow thats amazing

you've set it out perfectly people are able to see what it should look like what tool they should be using and everything

easy to follow concise perfect keep it up mate



Bananite Fun Sun Protection
2 years ago
jeezyourecool



Whenever i go into create, and then hit 3, and enter, it always deletes everything and then i have a wire frame model of the top, whats going on?! (plz message me)

Bananite
2 years ago
lileazyian



This is for the person who said he ran into a problem with 3 faces... ok what u have to do is open the texture box then select the two faces with the problem then click sew then click the whole brush then sew

goverment is nothing without are society
2 years ago
Edgar



When ever i do this i cant compile my map =\


Titties-N-Beer!|C|Striker
37 records
Page of 4   1 2 3 4 Next Page
Add Feedback
Please provide constructive feedback and adhere to FPSB's Posting Rules.
You cannot post yet! Get involved on FPSB by posting your thoughts. Give authors your feedback to help them develop. To post in this submission register or login
Assessment
You cannot assess yet! Moderating FPSB is in your hands - when you assess a submission your vote determines its success or failure. To vote on this submission register or login
User Rating [+]
9.8/10
bScore
9.8/10
Stamps
This Tutorial in a nutshell...
You cannot stamp yet! Stamps let you apply characteristics to submissions to help others understand them. To stamp this submission register or login.
Helpful & Detailed
Stamps
This Tutorial in a nutshell...
You cannot stamp yet! Stamps let you apply characteristics to submissions to help others understand them. To stamp this submission register or login.
Helpful & Detailed
Stamps
This Tutorial in a nutshell...
You cannot stamp yet! Stamps let you apply characteristics to submissions to help others understand them. To stamp this submission register or login.
Helpful & Detailed