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Dust parti
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INTRO



ever wonder how you make the little dust particles that float in the air around lights?
well here's how you do it.

i will type out what you need to do but if you dont like to read just look at the screenshot :)

Entities needed


func_dustmotes

texture


tools/nodraw


setup




  1. Set up the prop or widow where the light will be shineing in

  2. Add whatever lighting you want in your prop or where ever you plan on using this effect

  3. Use you brush tool (screenshot B) and create a box or whatever shap you want the particles to float in (doesnt make that much of a difference the shape of the box really)

  4. Click on you box, hit "ctrl+t" and type in the dropdown menu "func_dustmotes" without the "" no doubt :)





settings





  1. The default settings dont look that good so use most/all the settings i use

  2. i suggest the color to be **255 228 174** (looks natural) particle per second: 15

  3. maximum visible distance: 1024, minimum particle size / maximum particle size "10 / 20

  4. last, alpha: 225



thats it! your done, you can play with the settings all you want, this is just what i use (it looks good so...yeah)
Category: CS:S > Mapping
Tags: dust, particles
Added 3 years ago - last modified 2 years ago
2,832 views (Stats)
Feedback
1 year ago



I feel stupid... i made this with a unusual texture, so that's why the little stupid things weren't appearing xD
My problem was simple: it had to be NODRAW

Goddamn, simple, but clarifying tutorial, thanks.

And Himura Kenshin OVA's 4ever man... Love them, im addicted


Applenite
2 years ago
decentpix



I like your thinking with the pics....

*****

good tut

Bananite
2 years ago
Fedda



Also seen in the projector light in the office map.

ETC not ECT
3 years ago



Thank you :)

i just figured this out myself about an hr b4 i made the tut so lol.

Bananite
3 years ago



Good tut.

Posted by h4mx0r

I've only noticed dust in HL2, but I've never noticed it being used in CSS


They actually are used in de_dust 1 and 2, you should try to focus around the lights in the tunnels and you will be able to spot them.

Very unnoticeable but it does give a cool effect to the map.


I have the solution
3 years ago



I've only noticed dust in HL2, but I've never noticed it being used in CSS


I'm selling these fine leather jackets!
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This Tutorial in a nutshell...
Handy & Useful
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#NeutraLized
The Good, The Bad, and The NeutraLized
Membership: On Request
Primary Skills: Graphic Design, Mapping, Modelling, Texturing
Inception: 3 years ago
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