|
|
Sky Cameras (+Source file) Difficulty: Intermediate |
| Category: CS:S > Mapping | Author(s): |

New Page 1
This is my first tutorial, i will try to keep it
simple/basic! lol
This tutorial will explain you how to make that skybox
cameras, if you still don't understand, think of the buildings etc out the
map (which are in the skybox)
Step 1
So let's say you made your map and added the skyboxes. I'm
making a simple map with 5 skybox brushes. (refer to screenshot A).
Step 2
Make a room made of skyboxes OUTSIDE your map and it's
skyboxes, put the sky_camera entity in the center of it. (refer to screenshot B)
Step 3
Put the models you want around the sky_camera entity, i
used Half-Life 2 building models for this tutorial. Remember that all models
will appear much bigger than their size while mapping, so it is best to use
those
small building models. (refer to screenshot C)
Step 4
Ok, now it must work. The only thing left is to adjust the
place of the sky_camera entity and the models, they can be in wrong places, you
might have to test the map in-game several times, good luck!
You can get the source file
HERE
if you want! (just pm me if the link is dead) ;)
|
| Added: 2 years ago | Tags: cameras, source, file |
 Add Feedback Provide constructive feedback. What is "constructive"?You cannot post yet!Get involved on FPSB by posting your thoughts. Give authors your feedback to help them develop. To post in this submission register or login. |
 The community's verdict. No assessments made... please vote!You cannot assess yet!Moderating FPSB is in your hands - when you assess a submission your vote determines its success or failure. To vote on this submission register or login. This Tutorial in a nutshell... No stamps recordedYou cannot stamp yet!Stamps let you apply characteristics to submissions to help others understand them. To stamp this submission register or login. Want more? Find related tuts. |