Search
Username:
Password:

Register or Reset Password

SUBMISSIONS
Counter Strike
   New Maps
   New Tutorials
   New Skins
   New GUI's
   New Sounds
   New Threads
Other
   Media
   Gamers
   Clans
   Studios
Sky Cameras (+Source file)
Difficulty: Intermediate
Category: CS:S > MappingAuthor(s):
Did you create this? Request ownership






New Page 1




This is my first tutorial, i will try to keep it

simple/basic! lol





This tutorial will explain you how to make that skybox

cameras, if you still don't understand, think of the buildings etc out the

map (which are in the skybox)





Step 1





So let's say you made your map and added the skyboxes. I'm

making a simple map with 5 skybox brushes. (refer to screenshot A).





Step 2





Make a room made of skyboxes OUTSIDE your map and it's

skyboxes, put the sky_camera entity in the center of it. (refer to screenshot B)





Step 3





Put the models you want around the sky_camera entity, i

used Half-Life 2 building models for this tutorial. Remember that all models

will appear much bigger than their size while mapping, so it is best to use
those

small building models. (refer to screenshot C)





Step 4





Ok, now it must work. The only thing left is to adjust the

place of the sky_camera entity and the models, they can be in wrong places, you


might have to test the map in-game several times, good luck!











You can get the source file

HERE


if you want! (just pm me if the link is dead) ;)






Added: 2 years agoTags: cameras, source, file
Feedback (1)
MrShotGunnl .
The ShotGun onws them all..Y2M
Posted 4 months ago
Nice work,

But i have some questions that you might know. First one: is it posible to make the skybox up from brushes in the exual map and then copy it with sky_camera and skybox and scale it all down, so that the skybox will look like it was when you made it in the "real" map. Off corse you have to remove all the buildings that you copied into your skybox. But would it be passeble? And second, not about this tut. But still related to skyboxes: When I ad fog in my map (to make it look more dusty) the skybox won't match.. It's like the sky is clear but the buildings and props are fogged... Here is an exaple: http://screenshot.xfire.com/screenshot/natural/aaa1768c30e4af7336eacc22475810abda1d2958.png
BTW adding for to the sky_camera doest help for the sky, only for the skybox buildings.. So I'm out of idea's :S:P
- The ShotGun onws them all..
Add Feedback
Provide constructive feedback. What is "constructive"?
You cannot post yet!
Get involved on FPSB by posting your thoughts. Give authors your feedback to help them develop.

To post in this submission register or login.
Assessment
The community's verdict.
No assessments made... please vote!
You cannot assess yet!
Moderating FPSB is in your hands - when you assess a submission your vote determines its success or failure.

To vote on this submission register or login.
Stamps
This Tutorial in a nutshell...
No stamps recorded
You cannot stamp yet!
Stamps let you apply characteristics to submissions to help others understand them.

To stamp this submission register or login.



Added by...
ShadeR .
RAWRdozzer lulz
Ranked 252nd ( 2) with 7,865 points. 19 points behind maj86 .

[+] Donate
Related Tutorials