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Creating D
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in this tut i am gonna tell how to make a Dustcloud... a fog or something...


1. Create a nodraw texture where you want you fog, how bigger it is, how bigger the cloud.
2. tie an entity to it and name it func_dustcloud
3. edit its settings .. the info is very clear so you wont need my help from here.
4. compile and there is your fog!

WARNING: i have a radeon9600 and my fps is 10
so be carefull with the fog!

Made by Mk. & t0x1c @ mappercrew.de
Category: CS:S > Mapping
Tags: creating, dustclouds
Added 3 years ago - last modified 40 years ago
2,310 views (Stats)
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7 months ago



Lol, its simple but theres no need for it to be complicated.


Put up or shut up
2 years ago
twinkleh



I have your same video card...but I get an average of 90 fps out of smoke. Maybe you should take a look at your processor. Good tutorial btw.


The fruitiest.
2 years ago
KillapleX



Thanks helped alot ^^


W00t!
3 years ago
SoulRider



For those who are struggling to understand this very simple instruction, the english is not that poor...

1. Create a nodraw texteured box where you want the fog to be. The size of the box is the size of the cloud, so the bigger it is, the bigger the cloud will be.

2. Right click on the box, select tie to entity and set it as a func_dustcloud.

3. Edit the settings (they are very clear and concise, so you won't need any help here.

4. Compile the map and there is your fog.

(Freeman 212 you need to learn proper English before criticising others).

Bananite
3 years ago



Improve the english please :(


I'm selling these fine leather jackets!
3 years ago
freeman212



Just not up 2 scratch


you suxk man eggs
3 years ago
freeman212



Lol u need to learn some propper english


you suxk man eggs
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MartijnK.
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