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in this tut i am gonna tell how to make a Dustcloud... a fog or something...
1. Create a nodraw texture where you want you fog, how bigger it is, how bigger the cloud.
2. tie an entity to it and name it func_dustcloud
3. edit its settings .. the info is very clear so you wont need my help from here.
4. compile and there is your fog!
WARNING: i have a radeon9600 and my fps is 10
so be carefull with the fog!
Made by Mk. & t0x1c @ mappercrew.de |
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| Category: CS:S > Mapping |
| Tags: creating, dustclouds |
| Added 3 years ago - last modified 40 years ago |
| 2,310 views (Stats) |
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