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DODS
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Mapping
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Make a pylon fall over
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Make a pylon fall over
Difficulty:
Beginner
Category:
DODS
>
Mapping
Author(s):
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Hello. This is a very easy and short tutorial that will learn you make a pylon to fall over.
What you need is:
1. A map/room that are working
2. Follow the instructions below
Ok, you got you map/room or something that create the pylon in.
Start with press the
and then make a square on the ground. Then now just look at the screenshot at the side.
On the first one we see the part the we are going to make breakable.
Make the selected part to Entity and the entity are going to be a func_breakable.
Name : pylonbreak01
Strength : "Choose how much strength the part are going to have"
Material Type : Choose one (i took Ceiling Tile)
Now look at picture number two.
The make the selected part to func_physbox
Name : pylonpart01
Strength : Choose there to but i got 0 "that means that it (DONT) breaks
That all i think.
If you don't understand or the tutorial is wrong so have i created a VMF file for you took look at so you can learn from that file.
For beginners : VMF files are you opening with hammer. (VMF like a map)
Here is the VMF :
here
Added:
2 years ago
Tags:
make
,
pylon
,
fall
,
over
Feedback (1)
DreamworldUC
.
Geisterbechworung + Weinachtsmann=PWNAGE
Y2M
Posted 10 months ago
Nice tut. Btw I can teach you english grammar if you want. lol.
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