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Create Custom Startup Camera View (s) for CS:S
Difficulty: Intermediate
Category: CS:S > MappingAuthor(s): nintendo2012, spencer longtin
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This tutorial will teach you how to create your own startup camera view(s) for when a client first joins the the map.

we will use the following entities in this tutorial..
!See 'Tutorial Screenshot A'

"point_viewcontrol"

"info_target"


First, our "point_viewcontrol" entity is basically going to be our "eye" for when the client first joins the level.

Second, our "info_target" entity is going to be the specific target/dot of where our eye will be looking at.


Lets Begin! o_O!



1) Place a "point_viewcontrol" entity in the exact place you would like your first camera to be. Again, this is going to be our eye when we first join.




2) Place an "info_target" entity where we want our camera to look at. Our "eye" will be looking straight at this entity. So be precise.




3) Open the 'Object Properties' for our "info_target" (select entity, press alt+enter)

!See 'Tutorial Screenshot B'

Under the Key Value for 'Name', in this tutorial, lets type "camtarget1" (without quotations)

After naming our "info_target" entity, we need to click APPLY.




4) Next, open the 'Object Properties' for our "point_viewcontrol"

!See 'Tutorial Screenshot C'

Under KeyValue of 'Entity to Look At' we need to place the exact name of our "info_target", in this case "camtarget1" (without quotations)

After defining our "Entity to Look At" value, finish by clicking APPLY.



!!! We now have our first starting camera finished. !!!



You are able to now compile and see your start camera in action. It is also possible to add numerous starting views, that cycle one by one.

This can be done by easily copying your "point_viewcontrol" entity somewhere else in the map, and either choose "Entity to Look At" as the "camtarget1" or even place a new "info_target" into your map and name it "camtarget2", then you can have your second or third camera look at/in a new direction.


also, I did notice when creating numerous "point_viewcontrol"s. That the first one created will be the first one seen through, then so on, with the second one created and etc..


enjoy! o_O?






-additional ideas

!) Creating one or more startup cameras in your level can really help improve the first impression of your map when seen by others, Also they can help by exposing/showing a particular area(s) of your map right from the start.

!!) People usually join in the middle of round gameplay, maybe try and place the camera in a spot/area of your map, that will be "filming" alot of action. Or an area that gets more player usage then others. o_O?

!!!) It helps me to 'fly' in 3DView into the "point_viewcontrol" and aim exact at the "info_target" to help determine the perfect angle.

!!!!) I did create a map myself with about 6 different starting views, using 2 different "info_target"s. So it is possible to have more then two. I only tested it out on a very small map, so to be honest, I'm not sure if having to many cameras can effect performance. I usually include at most only 3 cameras into my maps. Three usually gets the point across anyway o_O!

!!!!!) also, usually people will select a team as soon as they join, and not sit through watching each view. So it may be wise to make the first view your favorite.

-nintendo2012
Added: 2 years agoTags: create, custom, startup, camera, view
Feedback (37)
Page of 4   1 2 3 4 Next Page
howyoudoing6 .
MuffinsY2M
Posted 20 days ago
Pros: wow very nice tutorial
Cons: none
Improvements: none
Notes: ty very much i was all ways wondering why im looking at the leeters when i get on my favorite map
- Muffins
Anonymous
Posted 1 month ago
Pros: extreme detail
Cons: a lot of o_O
Improvements: les o_O
Notes: ps do you know how to make a live camera?
 
UkpU .
hai tharY2M
Posted 3 months ago
Pros: Awesome tut, Thank you! Very discrpt, Easy to understand, Keep up the good tuts!
Cons: None
Improvements: None
Notes: Thanks!
elroy08 .
Y2M
Posted 3 months ago
Pros: Very understandable! Very easy too, great job.
Cons: None
Improvements: None
Notes: Should be read by all people who make maps!
-
Manicmaster07 .
Music is life.Y2M
Posted 3 months ago
Pros: Easy to read, understand, and useful (as far as I'm concerned)
Cons: N/A
Improvements: N/A
Notes: I figured it was possible, but I'm glad i saw this tut, thanks.
.
I make uberstyles for freeY2M
Posted 4 months ago
Posted by zinelf

Great tut! 8/10

You said nothing about there being something missing/wrong, so why is your assessment an 8/10 and not a 10/10?
zinelf .
MammainY2M
Posted 4 months ago
Great tut! 8/10
.
DUUUUDE!!!!Y2M
Posted 5 months ago
Pros: Easy tutorial very helpful well done
Cons: none
Improvements: maybe bold titles and important things, change fontsizes and such but otherwise well done
Notes: I will definatley come back and suggest this tutorial to others
belzaran69 .
BananiteY2M
Posted 7 months ago
Simply useful
- Bananite
.
I kill pixels...Y2M
Posted 7 months ago
Short, simple, to the point.
Page of 4   1 2 3 4 Next Page
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