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[VHE] Making an oldskool de_aztec bridge Difficulty: Intermediate |
| Category: CS > Mapping | Author(s): |

This tutorial will teach you how to make an old-school de_aztec bridge. (shoot through, but walk-over)
Firstly, make your area where the bridge will be. Then, create a ramp that goes about a third of the way along. Now align it downwards. Copy this and turn it around. Put it symmetrically at the other side. Now just match them up with a cuboid brush. Now, apply a suitable semi-transparent texture [{] to all three brushes. It should look like this:

IMPORTANT: Now, select all three brushes, and copy (CTRL + C) and paste them somewhere outside the visible map.
Now, select all three brushes of the bridge you were working on before, and press CTRL + T on your keyboard. In the entity class box, type func_illusionary. Give it FX Mode "Solid" with FX Amount "255":

Now, go back to the second bridge you put outside the map. Select all three and go to the texture application tool. Type in "clip" and select the clip tool texture:

Now, place the second bridge exactly on top of the first bridge, like so:

Now, finalise your other map touches and compile. My finished test map:

Thank you and good luck!
Eraser - the.eraser@gmail.com |
| Added: 3 years ago | Tags: making, oldskool, aztec, bridge |
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