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Changing Origins MackTs way
Difficulty: Intermediate
Category: CS > ModelingAuthor(s):
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Aite niggas you want to change origins? Dont like confusing ways? well heres my way. youre going to need 3 programs and you can get all fo them in the tools section
jeds Half-Life Model Viewer 1.35
Gui studi compiler
Mdlec.exe

first get your any weapon model open it in Jeds Half Life Model Viewer 1.35 known as JHLMV once it is opened go to "Weapon Origin" type in numbers in the Origin X,Y,Z boxes

Origin X=Gun Left or Right
Origin Y=Holding the weapon close or far from you
Origin Z=Holding the weapon up or down

Type - or normal numbers to get your desired results once found (your perfect origins) decompile the model with MDLEC.EXE make sure you found a path way and decompile the model

*HOW TO DECOMPILE*
Find your route the the mdlec.exe then find your model and double click it and it will begin decompiling with mdlec.exe

Go to its .QC file it should say like v_deagle.qc open it with the notepad and copy and paste the text your wrote on the Origin X-Z lines by the $origin line you need to write the $orgin line then copy and paste your numbers.

Your .qc should look like this

$origin 0.000000 0.000000 0.000000 (don't put all zeros or else your model will be the same this is just an example)

now once your have written your desired numbers press ctrl s to save it.
Now get your dusty GUI studiomdl compiler and you know when you downloaded it it said drag here to compile? now drag the .qc there to compile. Whatever your .qc said thats what the model will be named so if you named your v_deagle.qc johny.qc your model will say johnny.mdl

Now open your model after it finishes compile and your set!
Added: 3 years agoTags: changing, origins, mackts
Feedback (17)
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Superflea .
IM THE FLEA MANY2M
Posted 2 months ago
Ty tutorial really worked
.
Facepunch sucksY2M
Posted 1 year ago
Your way takes much longer than doing it the "right way".
And that is to use the decompiler and compile exe you can download and implie in jed's model viewer.
So you simply decompile your model in jeds model viewer, create your origins and type them in the qc, and compile it with jeds model viewer.
The way you compile really takes up time.
.
PirateY2M
Posted 1 year ago
Thanks a bunch man, I was confused about the $origin whilst doing it on my own.
- Pirate
Donteventry .
Ok then....Y2M
Posted 2 years ago
Mdlec.exe cannot be found...?
DekuScrub .
:DS< crazy wavy rubber arms :DS< lolY2M
Posted 2 years ago
Posted by idiot-101

It requires too many steps and tools. Just use AISS's way.

I reorigined all my models in under 20 minutes with that.


same here ;p
- :DS< crazy wavy rubber arms :DS< lol
Hell Berzerker .
I has a shuvil!Y2M
Posted 2 years ago
I didnt understand yours at firt because its not detailed enough for a noob like me, but i looked at AISS's and i learned what was going on, But i needed yours to get it to work, AISS's didnt work for me.
resfan .
BannedY2M
Posted 2 years ago
What you do is right under eye postion
is type
$origins 7 1.4 0
and then 2 spaces under neth it
- Banned
CHUTO .
Y2M
Posted 2 years ago
HEY, i cant find $origin in the .qc, is $eyeposition the same thing?
-
-Mack- .
Maybe i'm back for a little whileY2M
Posted 2 years ago
Its sounds complex it is ez aiss is realy easy also this is how i do it
}{YPHY.PiN0Y .
WHAT iT D000!!!Y2M
Posted 2 years ago
I dont get the last part after decompiling, when u done with the notepad thing, u conpile it, butwhat do u conpile? the .qc or the other files that u decompiled? and what r u supposed to rename it? when its .qc?
- WHAT iT D000!!!
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Added by...
-Mack- .
Maybe i'm back for a little while
Ranked 679th ( 1) with 3,150 points. 35 points behind Frijs .

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