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Author(s): Nem's Tools
Added by :: |
| Added: 3 years ago |
About:
This is a modified version of BSP_view by Botman. The update was aimed to fix various bugs and add more functionality to the program. This program has since been replaced with BSP Viewer.
Features:
v1.1.0
* EVS (Entity Visibility Set) calculated for each map off its VIS.
* Use of EVS allows for more accurate e_poly representation.
* The whole world is drawn when you are outside it.
* BSP Load progress displayed.
* Increased some of the limits (they were based in qtool limits).
* Memory leak fixed.
v1.0.0
* Fixed frustum problems.
* Hacked fix for texture problems caused by maps with textures larger then 512 pixels (it'll work up to 1024 now).
* Resize problem on start fixed (the black bar).
* Crosshair stays in middle of screen on resize.
* "Camera position out of range." error removed (your just repositioned at 0, 0, 0).
* GUI added (menu).
* Various additional options that previously were only changed in the config file added to GUI (not all though).
* Optimized wireframe mesh.
* Added a bunch more 'modes' to the edge option (press e or look in menu).
* Keyboard can take multiple keys (ie. you can strafe and walk at the same time).
* Frustum culling added for entity models.
* You can view your entity poly counts now (they probably aren't culled the same way as in HL though).
* Option to view scene info & crosshair.
* Option to render models or not.
* Option to render the skybox or not.
* Solid and textured render modes.
* Right click and drag to move camera's look at position.
* 'Z' key puts you into the old mode of 'looking' (like in WC).
* Ability to load a new level without restarting the app.
* WASD can be used to move (R & F for up and down respectively).
* Minor additional optimizations.
* Gave it an icon.
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