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Devnotes No details were entered |
Modified version of CS 1.6 Expert FGD
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| Category: CS > Mapping |
| Tags: cs, counter-strike, fgd, weaponcheck, func_weaponcheck, fog, env_fog, c4, thighpack |
| Added 1 year ago - last modified 1 year ago |
| 17,856 views, 8,223 downloads, 35 comments, 3 favorites |
Author's Readme/Notes:
This is modified version of Counter-Strike 1.6 Expert FGD.
Changelog:
August 9, 2008 - Hex-a-Decimal (0.8.0.5)
Change env_fog's density initial value to 0.001
remove env_smoker (again), item_thighpack (buggy, just show up on first round)
July 25, 2008 - Hex-a-Decimal (0.8.0.4)
added func_weaponcheck, item_thighpack
remove old keys on the env_fog
July 2, 2008 - Hex-a-Decimal (0.8.0.3)
readded weapon_c4
change model of weapon_c4 to C4 world model
July 1, 2008 - Hex-a-Decimal (0.8.0.2)
made point entities in ascending order
added "body" to cycler_sprite
June 30, 2008 - Hex-a-Decimal (0.8.0.1)
readded env_fog and env_smoker
added properties to env_fog, "density"
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VERY IMPORTANT:
I have written some important notes in the FGD, but i think not many mappers will read it, so i'll post it here.....
This FGD have new entity, func_weaponcheck. This entity is generally used for single player (like old CS training map). This is used to check if a player in its area carry some weapons which have been assigned by mappers. This entity can be used in multiplayer. Unfortunately, like func_grencatch, in multiplayer game this entity can only be used once per map, NOT per round..... So it will fire and won't restart in next round. But there are still some possibilities that this entity can be restarted..... But i haven't found it yet...... (if you found one, please contact me :) ) But this entity is still can be used, like to open secret areas, or stuff like that.... Be creative! And remember, use this entity at your own risk!
Thanks for your attention! :D
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