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CannonFodders's StudioCompiler
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Author(s): CannonFodder

Added by ::
Added: 3 years ago
StudioCompiler has the following features

StudioCompiler can compile models either by building a .qc for you for simple models or compile using an existing qc file. It can provide info on the reference SMD file and allows the user to replace its materials (For all you who forgot to texture the model before export, or if you want to use the same SMD's, but use a new texture).

StudioCompiler can compile materials and allows specification of common VMT options without having to edit the VMT file. Also there is no requirement for the TGA files to be in a specific directory.

StudioCompiler includes my HL2 MDL decompiler!

StudioCompiler can also export and convert VMT and VTF files. The Steam browser is built in, so there is no need to export the files before conversion. Export a material to TGA directly from the GCF's !


Version 0.3 ChangeLog


1. Added many more options to qc generation. You can now create models with multiple animations, attachments, GIB's and LOD's without ever touching a QC file.

2. Fixed a bug where the VTF exporter would fail silently if it could not open a file.

3. Fixed a bug where the texture compiler was using the wrong path and updated the status window to show the files created.

4. Fixed the decompiler to export eyelid flexes correctly.
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Feedback (55)
Page of 6   1 2 3 4 ... 5 6 Next Page
Shaper 222 .
Read my Sig!Y2M
Posted 1 month ago
Ok I cant open studio compiler ive put it in the correct place but its wierd since when i install it as soon as i click install the box closes and the studio compiler logo is in the sdkcontent/bin directory but it wont let me open, there is no message it just doesnt do anything.

- Thanks

Shaper
- Read my Sig!
lintz .
I fucking hate the sleep button!Y2M
Posted 2 months ago
I get "Warning: falling back to auto detection of vproject directory" What does this mean?
.
You Can't See MeY2M
Posted 3 months ago
Nothing works for me.

"The procedure entry point q_vsnprintf could not be located in the dynamic link libary vstdlib.dll."

Is the message i get all the time :-(



**EDIT***

Got it to work, I just did what Rufus said in this thread here:
http://www.fpsbanana.com/threads/101571
.
I`m to busy being delicious.Y2M
Posted 3 months ago
Damn, whenever I install this I often end up With this damn error's >:|

The procedure entry point q_vsnprintf could not be located in the dynamic link libary vstdlib.dll.

I then moved it to
Ep1/Bin

Now it says
Extra app ID set to 211, but no SteamAppID.

I then followed dekan's comment and looked for gameinfo.txt...
There is many of them >_<
Soo, after opening on and another I found the Half life2 one. and I was wondering if that was the one that I needed to modify?

After that I then decided to modify the hl2 Gameinfo.txt
Still didnt work.
So after that I decided to double check and re-open some more in desperation ^_^
I then found a Source SDK launcher one, decided to modify that, still no sucsess :'(

Soo, I was wondering where I am to find this Gameinfo.txt?

Any help on this? or have I done somthing wrong?
:)
Sakilolo .
BananiteY2M
Posted 3 months ago
The procedure entry point Q_vsprintf could not be located in the dynamic link library vstdlib.dll.

? :)

EDIT: Oh nvm i figured it out :D

EDIT2: >.< just mind please, i moved studiocompiler.exe to sourcesdk/bin/ep1/bin and now it says
Extra App ID set to 211, but no SteamAppId.

EDIT3: Okay now nvm lol
- Bananite
stupify .
CSS is not an addiction its an obession.Y2M
Posted 5 months ago
Unable to find gameinfo.txt. Soulutions:

1.Read http://www.valve-erc.com/srcsdk/faq.html#NogameDire

2. Run vconfig to specify which game you are working on

3. add-game on the command line where is the directory gameinfo is in.

Website doesn't work.. v config wont run.. and number 3 confuses me help 100 points to whoever helps 1
- CSS is not an addiction its an obession.
SHADOW- KILLER .
would saying "F*K YOU" be unprofesional?Y2M
Posted 5 months ago
How do i open this program when ever i open the program it open the decompiler and it sais its the compiler :S
LastExile .
What do you see in the sky?Y2M
Posted 7 months ago
Does this still work for the new engine (orange box)? If so, how do you set it up, because its not working for me >.>
Kr!m!nAL .
BananiteY2M
Posted 10 months ago
Posted by Dekan

Posted by ultimateguyver

Iv installed but ever time i try to open it it says "extra app id set to 211,but no steamappid" wtf dos that mean


Keep steam open, go into your steam folder and open "gameinfo.txt" in notepad.

Find "toolsappid 211" and put a - in front of 211

Thank you so much. I was going around folder after folder to fix this problem, that stupid "-" was the Fix..
- Bananite
risewiththefallen420 .
Need Screens? GFX settings past CSS max Y2M
Posted 10 months ago
Ok i dl'ed this i had it before but now i cant reorigin my models....i can decompile and everything but when i go to drop .QC into the studiomdl it doesnt work.......where is the studiomdl im supposed to use....im using the one in sourcesdk/bin/ep1/bin please sumone help me
Page of 6   1 2 3 4 ... 5 6 Next Page
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