Search
Username:
Password:

Register or Reset Password

SUBMISSIONS
Counter Strike
   New Maps
   New Tutorials
   New Skins
   New GUI's
   New Sounds
   New Threads
Other
   Media
   Gamers
   Clans
   Studios
Search Threads:           Advanced
 
 
 
 
 
Mapping FAQs Frequently Asked Questions
A list of common questions that new Source Mappers may ask.
Posted 1 year ago, last post 4 days ago by augustburnsred
:
Don't forget to thumb!
127
Replies
9,657
Views
14
Favorites
Riveting
Class (?)
Stuck
Note: If you're hammer isn't working since the last SDK Update, read this thread for the Solution!

This is a list of questions and answers I've created to hopefully help out the Source Mappers with there problems. This list consists of some of the most common problems that mappers have, if they ever have problems again, they can just consult this list instead of creating a new thread.

Q. What program do I use to create Maps for Counter Strike Source?
A. Use Hammer World Editor. It can be found in Source SDK. To set it up, read this tutorial.

Q. How do I create walls(brushes) in Hammer?
A. Use the Brush tool() and click and drag it in one of the 2D views.

Q. I have a wall but I want to make a door in it, how can I do this?
A. The clipping Tool for hammer can be used to slice a wall along a line of your choosing. Tutorial for doors

Q. When I open up Hammer and create a brush, the brush does not show up in the 3D View.
A. This happens because the camera is not in the right position. To fix that, select the brush you created and go to View>Center 3D Views on Selection

Q. Okay, I'm done working on my map, how do I turn the vmf into a bsp so that I can play it?
A. Go to File>Run Map or press F9

Q. When my map finishes compiling, and CSS launches automatically, it won't load the map.
A. When you run your map, make sure you check "Do not run game after Compile". When the map is done compiling, run the game manually.

Q. When I try to create water following a tutorial, I do everything right, but when I try to test it, the water is invisible.
A. You most likely have a leak in your map. Read this to find out how to fix it.

Q. My water isn't rendering correctly

A. Make sure your map has no leaks in it, place an env_cubemap above the surface of the water, compile the map with VVIS set to 'fast,' or 'full,' then use the 'buildcubemaps' command ingame.

Q. How do I create a ladder?
A. Create a brush, and tie it to func_ladder by pressing Ctrl+T and selecting func_ladder from the drop down list.

Q. How do I create a prop based ladder?
A. Place the ladder model where you want it to be, and then place a brush with the tools/toolsinvisibleladder texture on it where the player should be climbing the ladder.

Q. When I try to play my map, It says "Teams are Full" even though I have spawn points in it.
A. Make sure you are using info_player_counterterrorist or info_player_terrorist and make sure they are not coming into contact with any brush or entity.

Q. How do I change the texture that is on the brush?
A. Select the brush, and pick a texture from the texture browser, then press

Q. How do I texture only 1 side of a brush?
A. Select the Texture Application Tool() and click on the side you want to select while the Texture Application Tool is Open.

Q. When I compile my map I get an error which says Error opening location string\mapname.bsp.
A. Some error is causing your map to fail compiling. There are many things which can cause this to happen, the best way to find out what is causing your problem is to go here check this is a compile log, and paste your compile log. When you hit search you will get a list of the errors in your map along with explanations of what is causing them and what you can do to fix them.

Q. When I check for problems in my map (alt+P) it says that I have no player Start, yet I have many info_player_counterterrorist and info_player_terrorist entities. What's wrong?
A. That error doesn't refer to those entities, it refers to the entity info_player_start. The error itself won't cause any problems, so it is your choice to place one or not.

Q. My compile log has the following error: "No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
" What's wrong?
A. You can ignore that error as it will not cause any problems. Basically, the compiler is telling you that your Skybox texture does not support HDR. It has been happening ever since HDR was added to the Source Engine.

Q. When I test my map with HDR, every texture and prop gets very bright to the point where it's really ugly. What's wrong?
A. You need to build your cubemaps - once with HDR off, and again with HDR on. Restart the map an it should look right.

Q. My map lags badly/has a wierd effect when looking away from floor, what happened?
A. You have a leak in the map. Make sure the whole map and any entities are surrounded by brushes at least 16units thick.

Q. How do I make a sky appear?
A. Surround anywhere you want sky with brushes textured with 'tools/toolsskybox'

Q. How do I change the sky?
A. First look up the sky in the texture browser. Once you find the name, 'militia_hdr' for example, go to edit, map properties. There should be an option 'skybox name'. Add militia_hdr to this. If you copy a file that ends in these suffixes, delete the suffixes before adding to skybox name:

  • -lf

  • -rt

  • -dn

  • -up

  • -ft

  • -bk



Q. My map has low fps, can you improve it?
A. For a basic answer, change brush structures with cylinders or spheres to the entity func_detail. Highlight the brushes and hit ctrl+T. Make sure any faces touching the cylinders/spheres are also in the func_detail entity. Another common cause is the use of carve. If you must make a gap in a wall, make it yourself, carve creates un-necessary brushes that cause loads more rendering and thus lag.

Q. How do I make the grid bigger/smaller so I can make smaller or bigger brushes?
A. Press the "[" or the "]" keys to increase and decrease the size.

Q. How do I create bumpy ground?
A. Use displacements. Refer to this tutorial to learn how to create them.

Q. How do I make a smooth edges and corners?
A. Use a displacement, followed by the subdivide tool. You can also refer to this tutorial.

Q. How do I tie something to an entity?
A. Either Right click on the object and select "Tie to Entity" or simply select the object and press Ctrl+T. Once you do so, a properties window should come up, select the entity you want from the drop-down list.

Q. How do I group items in Hammer?
A. Select the items you would like to be grouped, and press Ctrl+G. To un-group them, select the group and press Ctrl+U

Q. When I try to open SDK, a window comes up with the following error: MountFileSystem (221) failed: SteamMountFileSystem(2336,221,0x12d8fc74=,0x12d8d74) failed with error 114: Cache Needs Decryption. What do I do?
A. That error usually happens when you try running Source SDK without running Counter Strike Source, or Half Life 2 first. Just run the games, and it should be fixed.

Q. How do I find out the names of certain textures ingame?
A. While ingame point your crosshair over the texture, and type mat_crosshair in the console.

That's what I have so far, I'm out of ideas at the moment, so if you know of any that aren't on the list, please say so and I will add it.
Page of 4   1 2 3 4 Next Page
computerzombie .
Turkey Sammich | Y2M
Posted 1 year ago
Wow, This is really going to answer the all beginners questions about mapping, Thanks for this Sgt.
Photobucket
Fane447 .
? | Y2M
Posted 1 year ago
I think you should link tutorials as well after each question.

e.g. When you said use the brush tool, well for n00bies that would bring up a lot more questions and so linking to a tutorial which explains how to use the brush would be useful.

Good work though.
.
Back from Jamaca and it FREAKIN COLDHERE | Y2M
Posted 1 year ago
Thats about every thing I asked you when I started:D well done. 50 points for you.
www.csscobalt.com
.
Bullet. | Y2M
Posted 1 year ago
I've got some:

Q: My map lags badly/has a wierd effect when looking away from floor, what happened?
A: You have a leak in the map. Make sure the whole map and any entities are surrounded by brushes at least 16units thick.

Q: How do I make a sky appear?
A: Surround anywhere you want sky with brushes textured with 'tools/toolsskybox'

Q: How do I change the sky?
A: First look up the sky in the texture browser. Once you find the name, 'militia_hdr' for example, go to edit, map properties. There should be an option 'skybox name'. Add militia_hdr to this. If you copy a file that ends in these suffixes, delete the suffixes before adding to skybox name:
-lf
-rt
-dn
-up
-ft
-bk

Q: My map has low fps, can you improve it?
A: For a basic answer, change brush structures with cylinders or spheres to the entity func_detail. Highlight the brushes and hit ctrl+T. Make sure any faces touching the cylinders/spheres are also in the func_detail entity.
Another common cause is the use of carve. If you must make a gap in a wall, make it yourself, carve creates un-necessary brushes that cause loads more rendering and thus lag.
:.
Supah Mawdaratah! | Y2M
Posted 1 year ago
Wow. Great FAQ. 10/10.
.
Math Debater. | Y2M
Posted 1 year ago
Q: How do I make the grid bigger/smaller so I can make smaller or bigger brushes?

A: Press the "[" or the "]" keys.
.
Bullet. | Y2M
Posted 1 year ago
I want to see someone ask that question, but replace grid with penis and brushes with...something rhyming with floorspasm
.
Civilization Is Over. Elect The Dead. | Y2M
Posted 1 year ago
You should put in bold somewhere that this is for source. Not everyone is smart enough to see which forum it is in.
.
? | Y2M
Posted 1 year ago
Pros: Great tut for begginers.
.
? | Y2M
Posted 1 year ago
Pros: Great tut for begginers.
:
Don't forget to thumb! | Y2M
Posted 1 year ago
Thanks guys, I've added the ones people posted.
.
Civilization Is Over. Elect The Dead. | Y2M
Posted 1 year ago
Your forgot to add somewhere in bold that this is for CSS. People get CSS and CS 1.6 mapping mixed up.
computerzombie .
Turkey Sammich | Y2M
Posted 1 year ago
Good point Luntix, That would be a good idea Sgt. CS 1.6 is way different. (And simpler.) :P
Photobucket
.
Civilization Is Over. Elect The Dead. | Y2M
Posted 1 year ago
Posted by computerzombie

Good point Luntix, That would be a good idea Sgt. CS 1.6 is way different. (And simpler.) :P

Not simpler when it comes to textures :(
computerzombie .
Turkey Sammich | Y2M
Posted 1 year ago
Posted by LuntiX

Posted by computerzombie

Good point Luntix, That would be a good idea Sgt. CS 1.6 is way different. (And simpler.) :P

Not simpler when it comes to textures :(


Still simpler when it comes to:

Not so many details to add.
Doesn't need much nice brushes.
If it looks like crap in CSS, Chances are it'll look good in 1.6.
Photobucket
:
Don't forget to thumb! | Y2M
Posted 1 year ago
Done. I also added it to the Posting Guidelines and the tool tip description.
.
Thumb up helpful posts! | Y2M
Posted 1 year ago
Nice FAQ, will help the newbs
Jesse_James .
? | Y2M
Posted 1 year ago
Awesome! Adding this thread to my favs. Even though I know most of the things mentioned.
golld .
Bananite | Y2M
Posted 1 year ago
That cool, i might try and map some time, if im not too lazy
Bananite
acet0ne .
posting freak | Y2M
Posted 1 year ago
Is there any answer for when you run a map, it goes ingame, but goes back to the menu quickly?
speedkill33 .
Vote my CLvL up. | Y2M
Posted 1 year ago
Wow, very nice, i didn't even know much of that of what was said, so i have to say i learned a fair bit :). (but i never use what i learned :/)
Photo Sharing and Video Hosting at Photobucket
Jesse_James .
? | Y2M
Posted 1 year ago
Posted by acet0ne

Is there any answer for when you run a map, it goes ingame, but goes back to the menu quickly?

When you are ready to compile your map. Under "Additional game parameters:"
Add this line: -dev -console +sv_lan 1

Image Hosted by ImageShack.us

Give that a try. It always works for me ;)
:
Don't forget to thumb! | Y2M
Posted 1 year ago
Posted by acet0ne

Is there any answer for when you run a map, it goes ingame, but goes back to the menu quickly?


I've added that.

Q. When my map finishes compiling, and CSS launches automatically, it won't load the map.
A. When you run your map, make sure you check "Do not run game after Compile". When the map is done compiling, run the game manually.
computerzombie .
Turkey Sammich | Y2M
Posted 1 year ago
You should add how to use a Phys_Hinge, It can come in very handy, I made a tutorial awhile ago if you want to shorten it up, Or just give people the link.

Q: How do i make signs move like in de_tides?
A: Look at this tutorial.
Photobucket
.
Banned | Y2M
Posted 1 year ago
Excellent FAQ, I forsee lots of linking to this thread.
Banned
:
Don't forget to thumb! | Y2M
Posted 1 year ago
Posted by Cookie Monster

Excellent FAQ, I forsee lots of linking to this thread.


I hope so :)
toledos-blackhole .
why...... what is the point in living? | Y2M
Posted 1 year ago
How to make windows, walls, curves, and such without carving?
Rokusho .
Subject Omega Lead Dev | Y2M
Posted 1 year ago
If i could add a few to an already supurb list:


Q. How do I create bumpy ground?

A. Use displacements

Q. How do I make a smooth edges and corners?

A. Use a displacement, followed by the subdivide tool.
:
Don't forget to thumb! | Y2M
Posted 1 year ago
Done, thanks!
.
Saucy fellow | Y2M
Posted 1 year ago
You should add some more about sounds, lighting, etc.
peepin .
COOKIES!!! | Y2M
Posted 1 year ago
You should make this as a tut. The you'll get more points. :)
.
Xbox Live Gamertag = Pizzano23 | Y2M
Posted 1 year ago
This should be a page or just Stickied in the Mapping Forums.
:
Don't forget to thumb! | Y2M
Posted 1 year ago
Posted by P[i]zzano

This should be a page or just Stickied in the Mapping Forums.


It's already Stuck in the CSS Mapping Forum.

Posted by peepin

You should make this as a tut. The you'll get more points. :)


Since it's a FAQ, it serves more purpose as a thread, than a tutorial.
.
SmJe.co.uk | Y2M
Posted 1 year ago
Pros: Nice, simply put, but to the point
Cons: None
Improvements: None
Notes: None
.
Speak softly and carry a big stick | Y2M
Posted 1 year ago
Nice thread..
Page of 4   1 2 3 4 Next Page
Assess Thread
You cannot assess yet!
Moderating FPSB is in your hands - when you assess a submission your vote determines its success or failure.

To vote on this submission register or login.
Stamps
1up! & Well Written
StampIt
Is this thread particularly good or bad in one or more areas? Stamp it!
You cannot stamp yet!
Stamps let you apply characteristics to submissions to help others understand them.

To stamp this submission register or login.
Share It!
Get HTML Code
Get BBCode
Tell a Friend
Posters Summary
Thread Stats on :
Submissions: 102
Total Views: 63,930
Total Feedback: 3,453 posts
Average Rating: 9.15/10
Unrated Threads: 94
Total Favs: 36
First Submission: 3 years ago
Latest Submission: 1 month ago
Favorite Category: FPSB > Off Topic (16 threads)
Save It
You cannot post yet!
Get involved on FPSB by posting your thoughts. Give authors your feedback to help them develop.

To post in this submission register or login.
Posting Guidelines
The following guidelines are provided by the thread author. They do not supercede FPSB's Official Posting Rules.
  • No flaming/spamming.
  • If you have one that is not on the list, please say so.
  • Source mapping Only