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I know this has been done before, but well, I was thinking about what Valve could possibly put into a scout update (when they make it). No, I don't have any fancy pictures, and no, I won't have an assload of achievements shown here, but I will update as I think of more. If your interested or would like to put your own thoughts into this (ideas for achievements etc.) just give me a shout. (In my profile, PM or here) I'll be sure to write you as the creator of the idea.
Anyways, without further ado, here goes.
To replace the Scattergun:
The Crippler
(I take no responsibility for this concept are. Art done by Shougunner)
So, I probably had the most trouble thinking of a replacement for the scattergun. I wanted to think of something Valve hasn't done yet, but I just couldn't think of anything unique for the Scattergun. The first thing that came to mind was the possibly that when you shoot someone with the shotgun, your melee weapon of choice would have insta-crits, but of course, I recognized this than thought, "Oh wait, Valve did this for the Pyro (The Axtinguisher)", so I was at a block again.
I kept thinking later that day and just brainstormed as to how the scout would fight. After a bit of thought I debated that the scout would probably be the sort of person to disable someone in combat. I finally came up with the idea for the Crippler. It would be a scattergun type gun that shoots something more like shrapnel then anything (something like the flak cannon from UT but less bulky).
The appearance of such a weapon could be many different things, but I think the best choice would be a brake action shotgun like weapon (but with extra doodads to give it that TF2 feel). After the concept art of the crippler was made, the idea for The Crippler has changed. WElcome new Crippler appearance!
The stats could have so many different possibilities here. The things I am solid on having would be an added damage (as it is shrapnel being fired at you), a smaller clip (probably two shot), and the travel speed of the projectile would be dramatically decreased. (well not dramatically, but enough to even out the high damage increase and allow a player to dodge taking heavy damage), and finally, this weapon would be useless at medium or higher ranges (to some extent) due to an arc that the projectiles will fire in.
Now the reason why it is called the Crippler. I have thought of two separate ideas (of course, I'm not sure which would be most balanced) so here are the two options:' and by popular vote, Option 2 is the winner.
Option 1 would be that if you shoot an opponent in the legs using the crippler, it would be a 100% critical.
Option 2 would be that when using the Crippler, all weapons will have 0% crits, but when you shoot an enemy in the legs using the Crippler, the enemy would slow down 3 seconds for every shot you get on them, and every shot would slow them more and more (example, you shoot a demoman in the knee, his speed goes to 90% of normal speed. You shoot him again and his speed goes down to 80% of his normal speed etc.) Of course, the extra to this option, is that when this target is being slowed, your entire team can get crits on this player.
So to sum up the Crippler:
(Definite stat choices) + 150% damage - only two shot capacity - 75% projectile speed - Projectiles are shot in a heavy arc, making aim at farther distances near impossible. On the same topic, the shots spread a lot when fired at a distance.
(undecided stat choices, vote on which sounds better)
Option 1 + 100% crits when you get a shot to the leg
Option 2 + Each shot fired into an opponents leg will slow the target by 10% for 3 seconds (stackable) + All allies get 100% crits on this target - You can get no crits with any of your weapons
To replace the pistol:
The Mini-Uzi
I know, I know, you are probably thinking that it doesn't sound like a great idea, but let me explain it in a bit more depth.
So, we all know from the "Meet The Scout" video that the Scout reigns from South Boston (infamous for the criminal acts that happen there.) So, why not give the scout the most classic drive-by weapon?
This Mini-Uzi could have many different possibilities for stats. First I thought of lower damage (compared to the pistol), but it's automatic (obviously). I also thought that since it has such a high rate of fire, it shouldn't be very accurate (So it would be effective from low to medium range but sprays like a crazy mother at long ranges, giving the scout a good amount of close quarters damage.).
So, to sum up the Mini-Uzi: + 150% fire rate (not sure if that's to realistic + very accurate at close to medium ranges - 33% damage (give or take a bit) - Accuracy at long distances
To replace the Bat:
The Cricket Bat
Yeah, you probably think it's unoriginal, but, the stats are where it really matters right? I kept thinking today what would be the best type of replacement. I know the Scout isn't British, but I wanted something similiar to a baseball bat, but I didn't want to a baseball with different stats. So, that's why I chose the Cricket Bat as my final choice.
The Cricket Bat, would have some interesting stats. The damage would probably be decreased slightly as well as the swing speed. But, I was trying to think of an interesting type of stat that didn't just change damage and swing speed.
The ideas that came to me at first were wild and stupid, but I finally started getting a more realistic idea in my head. The idea that came is that the Scouts critical hits should increase if the target he is attacking with the cricket Bat is on the move. So, basically, you will have an increase in crits against a moving target, where as on a stationary target, you get 0% crits. This does not work in conjunction with the aforementioned Crippler, as the crippler would remove all crits for the Scout.
The appearance, would probably be a generic Cricket Bat but with tape wrapped around in certain spots. I don't think nails would be a good idea to pout in, as that would go against the decrease in damage it puts out.
So, to sum up the Cricket Bat: + 50% critical hits on moving targets. - 25% Damage - 25% Swing Speed
Taunts
I haven't rally thought of many taunts for anything except for the baseball bat/cricket bat. The credit for this idea goes to DavidOwnz & AISSNoob. Basically, the Scout's baseball/cricket bat taunt would be that he tosses up a baseball and if hit by this ball, it is an instant kill. (like the Pyro and heavy instant kill taunts). Of course, it would be incredibly hard to hit someone with this.
Achievements:
South Boston Drive-By: While strafing sideways, wound or kill 6 enemies using the Mini-Uzi.
Partner in Crime: Get 100 assists with the help of another scout.
Tackle the Giant: Cripple 50 Heavies using the Crippler. (Shoot in the legs)
Eat it Fatty!: Kill 40 heavies while they are eating a sandvich.
(Name courtesy of Col. StaR)
Marathon Runner: Run a total distance of 26 Miles; 385 Yards (46.195 Kilometers)
The Perfect Crime Part 1: Steal and return the enemy Intel from it's base location without causing any damage to any opponents.
The Perfect Crime Part 2: Steal and return the enemy Intel from it's base location without taking any damage from any opponents.
Feel free to contribute some ideas :)
Other Ideas from Other Users:
(By Cyclonety) Huge Hammer (To replace the Baseball Bat) + Stuns enemy for 5 seconds when used from behind (meaning they can't move or see) - This effect can only be used every thirty seconds - 25% Swing Speed - 50% damage of the normal bat
(Idea by davidOwnz, stats filled out by myself) Updated secondary Fire for the Baseball Bat
When using the Baseball Bat, a secondary fire would be implemented. This secondary fire would be that when standing still, you can right-click to throw up and hit a baseball at a target. If the baseball hit, it would cause 100 damage to the target. You would carry around five baseballs. This idea later evolved into the Baseball Taunt. This idea also evolved into the:
Home Run Bat (To replace the Baseball Bat) + Added secondary fire for hitting a baseball at a target. - 15% damage - 20% Swing Speed
(Idea by Nova Silisko) The Hatchet (To replace the Baseball Bat) + 25% damage + Added secondary attack for throwing the hatchet (gives critical hits when you hit someone in the back) - 30% Swing Speed
(Idea by Col. StaR, a few stats filled in by myself) The Lucky Baseball Cap (To replace the Pistol) + 25% less damage taken from critical hits + 75 health - No Double Jump - 20% Speed
(Idea by iShot, stats filled inn by myself) A Giant Cock(To replace the Baseball Bat) + Secondary Fire added, which causes isntant butt-rape when used from behind (causes bleeding damage) + The longer it's out, the more range it gets - If you have it out for too long, it will spooge on your screen, causing blindness for an undeterminded amount of time. - Enemy heavies are told your position by a giant cock that floats above your head (like the call for medic symbol.. Except it's a cock.)
(If you haven't realized already, the cock is a joke)
Note of the Day
I'm really loving how much community participation there has been so far. First, I'd like to say that I may be sending this off to Valve after it is a bit more complete, so I'll say it again. Any weapon ideas, stat changes, concept arts, achievments, etc. etc.. that you ahve an idea for, post it here! I would love to see some more peoples help in this!
Tell all your about this thread, and I'll be updating this thread for a while still, so keep checking back in :)
I think the bat should be like a huge hammer that stuns the enemy(cant move or see) for 5 seconds if hit from the back.But you can only use this effect every 30 seconds.The bats damage is reduced by half and the swing speed is 25% less than usual.
I think the bat should be like a huge hammer that stuns the enemy(cant move or see) for 5 seconds if hit from the back.But you can only use this effect every 30 seconds.The bats damage is reduced by half and the swing speed is 25% less than usual.
I like the idea, I'll throw that into the other ideas from other users section :)
One kinda funny idea is like a ball to go with the bat... Just random. To hit it you have to stay still... Definitely wouldn't go that far... Only medium range... And umm... Not too much damage but maybe around... a little bit more then the pistol or something? Iunno 'bout the damage part though.
Would that be a secondary fire for the bat? Or would it be a new weapon all together?
Posted 2 years ago
For my idea the hammer should be kinda like this.
Except bigger with a black top and dark wood handle or maybe aluminum like the scouts normal bat.
Or possibly a blackjack just like in Thief. :D
One kinda funny idea is like a ball to go with the bat... Just random. To hit it you have to stay still... Definitely wouldn't go that far... Only medium range... And umm... Not too much damage but maybe around... a little bit more then the pistol or something? Iunno 'bout the damage part though.
Would that be a secondary fire for the bat? Or would it be a new weapon all together?
Iunno. I never thought of that :S It would be an unlockable that you would use as a secondary fire. Or something...
I was thinking a new bat known as the home-run bat in which melee daage in decreased as is swing speed, but as secondary fire, you can slug a ball at someone which would do like 150 damage or so.
Posted 2 years ago
I honestly do not care to make ideas up because i try to keep myself busy with other things that i have control over. lol - no disrespect, but the validity of my point seems fair.
Either way, i just want something that makes him a little less weak against sentries or something.
Posted 2 years ago
Posted by paper_tigers
I was thinking a new bat known as the home-run bat in which melee daage in decreased as is swing speed, but as secondary fire, you can slug a ball at someone which would do like 150 damage or so.
Wouldnt that be a bit overpowered?Especially on Heavies since they are so slow?
I was thinking a new bat known as the home-run bat in which melee daage in decreased as is swing speed, but as secondary fire, you can slug a ball at someone which would do like 150 damage or so.
Wouldnt that be a bit overpowered?Especially on Heavies since they are so slow?
eah, maybe 100 would be a better number, but of course, remember that you would have a limited amounts of balls (probably three in all). Who knows, the ball idea could even be a killer taunt when used with the bat!
I honestly do not care to make ideas up because i try to keep myself busy with other things that i have control over. lol - no disrespect, but the validity of my point seems fair.
Either way, i just want something that makes him a little less weak against sentries or something.
I udnerstand what you mean by that, as this will not have anything to do with the actual scout update. It's jsut for creative purposes really, and I would like to see the communities view on this.
Posted 2 years ago
It would be fucking awesome to be able to slow people down.
Imagine how much bonking you could do.
Hmmm nah i dont think the bat idea to the back with a scout is a good idea because he moves so quickly it wont be hard to get behind them. good job on the thread tigers im glad to see its not another one were people all suggest "upgrades" as oppose to "alternatives" like vavlE goes for =)
Hmmm nah i dont think the bat idea to the back with a scout is a good idea because he moves so quickly it wont be hard to get behind them. good job on the thread tigers im glad to see its not another one were people all suggest "upgrades" as oppose to "alternatives" like vavlE goes for =)
Yeah, those threads really bug me :P
I've actually worked prety hard on this, at schoiol today, I was drawing up different ideas, making sketches stats, etc. for scout weapons (I thought of some screwed up and terrible ideas till I settled on these ideas of mine). But, thankfs for the compliment, it's much appreciated, and actually makes me weant to update this, keep it going, and maybe type up one for the spy next ;D
Also, remember everyone, I'll be updating this tomorrow sometime, so check back, see the new additions and leave some comments for me :D
Posted by Amen
It would be fucking awesome to be able to slow people down.
Imagine how much bonking you could do.
Oh, I know, which is why I thought of the second option for the crippler (but I wasn't sure if it would be unbalanced)
The Slow-Down Bat:
"Let's break some kneecaps, BONK!"
Also, another random, questionable possibility:
Lucky Baseball Cap.
[+] All Critical Hits only do 75% of their total damage (less crit damage)
[+] Possible: Health Increase
[+] Possible: Speed Increase
[-] Possible: No DoubleJump
[-] Possible: Speed Decrease?
The Slow-Down Bat:
"Let's break some kneecaps, BONK!"
Also, another random, questionable possibility:
Lucky Baseball Cap.
[+] All Critical Hits only do 75% of their total damage (less crit damage)
[+] Possible: Health Increase
[+] Possible: Speed Increase
[-] Possible: No DoubleJump
[-] Possible: Speed Decrease?
[+/-] Health Increase for no Doublejump?
Good idea man! Although, what weapon would it replace? Pistol?
Posted 2 years ago
The bat should be replace by a huge cock...
Happy Slapping!
One kinda funny idea is like a ball to go with the bat... Just random. To hit it you have to stay still... Definitely wouldn't go that far... Only medium range... And umm... Not too much damage but maybe around... a little bit more then the pistol or something? Iunno 'bout the damage part though.
Would that be a secondary fire for the bat? Or would it be a new weapon all together?
Maybe its the Scout's lethal long distance taunt? He bats a ball and whoever who gets hit by it would die.
Or maybe the Scout would get a special bat which allows him to bat Demo nades and soldier rockets back at them, like the Pyro's backburner...
How about this a gun that shoots out air that can push enemies and can be used to triple jump or jump a lot further like from one side of 2 for to the other
Posted 2 years ago
I think the bat should be replaced by a baton which deals 25% more damge and has a 10% stun chance or sumthing:
I think the bat should be replaced by a baton which deals 25% more damge and has a 10% stun chance or sumthing: *picture*
Posted by ZombieJason
How about this a gun that shoots out air that can push enemies and can be used to triple jump or jump a lot further like from one side of 2 for to the other
I like the ideas, but what would be drawbacks to such weapons?
Maybe it should be a bat that hits someone and forces their view to go straight down like they got hit in the back of the head. After that there view would be hard to move for like a second and a half, but i don't think it should be repeatable on a person since thats even more crippling then lower speed since you can't see where it comes from.
For the bat i have the following ideas for the effects: Idea 1
+ Damage stacks on each hit (so the 4th hit deals 4 times as much damage as the first hit)
+ On 3 hits in a row all hits become crits until there are no hits in 1 sec boosting the stacked damage
- Starts with only 25% damage
- No random crits
Idea 2
+ 100% chance that after a kill, the next attack with the bat is a crit
- 50% slower attack speed
Idea 3
+ Knocks people back on a hit
+ 50% damage
- 30% attack speed
- No crits
No stunning, slowing or any random effects.
Posted 2 years ago
I dislike the idea of the mini-uzi because I think this will damage the style of the game. Most weapons are either adaptations or based from real life weapons or fictional; with a few exceptions such as the SMG, grenade launcher and the majority of the melee weapons. There is a wide variety of munitions that have special abilities that give team fortress the unique and well balanced feel. I think a simple uzi would be too simple and basic, especially considering that the class updates promise interesting concepts that refurbish new strategies and tactics that keep the game unique each time you play it.
However, I plant to draw some concept art for your crippler. It's a great idea and would be greater if the implementation was possible. Achieving this could possibly promote our community but if there is any purpose then you should inform the team on this subject. I feel the uzi could be suited as a base model, whether it's stereotyped or not; I'm not from Boston. I plan to draw the mechanism system so it reloads (or cocks) another round in every shot, similar to the flaregun. Except the weapon will reload automatically like the sniper the same way the medigun or kritzkrieg dispenses it's contents. In case that didn't make sense then you should pay attention to the animation of the handle of the medigun, the user will push down on a lever which will prepare the next projectile.
Update.
I've just noticed that the idea of the uzi will replace the pistol in which case I concur - It's a great idea.