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Realistic animations Any modding required? |
Posted 3 months ago, last post 3 months ago by general_zim  |
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I'm a realism junkie when it comes to CSS animations. And more and more I'm hating the skins with quality models combined with the hollywood-like animations. It seems to me like animators are just making it seem like the person holding the gun is pressing every possible button and handle on the reciever in random sequence when reloading your weapon, and pulling the gun out. Makes it seem like the person wielding the weapon is saying' I don't know what these buttons do, but I'll press them all just to make sure'.
So recently I've been wondering if something like this could be done:
(I'm no coder, so bare with me.)
Pretend it's an M4A1 skin:
A script is written for each gun that has a set of variables:
mag_empty : The current magazine is empty.
mag_filled : The magazine still has rounds in it
draw_buy : The draw animation that plays when you buy the gun (or pull it out for the first time, i.e your pistol)
draw_normal : When you pull it out after draw_buy is triggered
Skins are compiled with different animations, each animation with the corresponding name:
mag_empty : If that variable is true, play this animation, which involves the player dropping the empty mag, inserting a new one (all while not flailing the gun around like it weighs 1 pound) and press the bolt release.
mag_filled : If this variable is true, play this animation, which involves dropping the current magazine, and putting a new one in. No random button pressing required.
draw_buy : When this variable is true, this draw animation plays, which involves the gun being drawn, a mag inserted, and then the charging handle pulled back and released. (Like your loading the weapon for the first time)
draw_normal : The gun is pulled out without any button pushing.
So, tell me what you think. Could a simple script that you write make this work, or would you have to mod your CSS to do this?
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