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Help Testing A Map
Trouble TEsting a map plz help
Posted 3 months ago, last post 3 months ago by rooster022
rooster022 .
Bananite
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Im working on my first map and has been going very smoothly so far but i got to a point where when i try to load the map it quits out of the server right after it connect. This is happening when i click the [File] Run Map button please help
Bananite
UKCS-Alias .
The Knifosaurus | Y2M
Posted 3 months ago
Just start a new server with that map after it happens. You normaly should turn off the auto run the map when you compile and start TF2 and the map yourself. It usualy works better.
rooster022 .
Bananite | Y2M
Posted 3 months ago
Well it got further into the server loading as far as i can tell but still no dice
Bananite
Yyum .
Audiophile | Y2M
Posted 3 months ago
I'm no mapper, but it sounds like maybe theres a leak or error of some sort that's preventing the map from loading. I'd double check your map.
rooster022 .
Bananite | Y2M
Posted 3 months ago
Valve Software - vbsp.exe (Mar 11 2008)
1 threads
materialPath: c:\program files\steam\steamapps\rooster022\team fortress 2\tf\materials
Loading C:\Program Files\Steam\SteamApps\rooster022\sourcesdk_content\tf\mapsrc\big_b4.vmf
Brush 876: no visible sides on brush
Brush 876: no visible sides on brush
Brush 876: no visible sides on brush
Patching WVT material: maps/big_b4/nature/canal_reeds_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity obj_dispenser (-487.00 -639.00 -1398.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (28747 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 108 texinfos to 70
Reduced 12 texdatas to 11 (274 bytes to 255)
Writing C:\Program Files\Steam\SteamApps\rooster022\sourcesdk_content\tf\mapsrc\big_b4.bsp
1 second elapsed
Im pritty shure the problem is some where in there but i realy dont know what it wants me to do
Bananite
.
| Y2M
Posted 3 months ago
**** leaked ****
Entity obj_dispenser (-487.00 -639.00 -1398.00) leaked!

Theres your problem.

Also, I'm not sure about this;

Brush 876: no visible sides on brush
Brush 876: no visible sides on brush
Brush 876: no visible sides on brush


My advice would be to wait until crazypip or lost see this thread.
forum_sig.jpg
.
| Y2M
Posted 3 months ago
How long does it last? a minute? I had this with css just run the map wait till its exited, then you're back at menu, then create a new server, with you're map, then play and test it??
f sig
rooster022 .
Bananite | Y2M
Posted 3 months ago
I tryed that but it did the same thing also im pritty shure there are no dispencers outside of the skybox however could the leak be caused bye this type of thing wrong? I did it exatly as it said in the tut but maybye i messed up some where.

http://developer.valvesoftware.com/wiki/TF2/Creating_Respawning_Dispensers
Bananite
.
Too Close? | Y2M
Posted 3 months ago
You have a leak and an object that has no visible sides. This causes your map to fail, always. Just delete the dispensers and redo them. I'm not sure how to fix the brush problem.
:
BAD WOLF | Y2M
Posted 3 months ago
You have a leak. Go to map>load pointfile to load your pointfile. This will create a red line going from the entity nearest the leak through the leak and out into the void. Figure out what you need to do to seal it, unload the pointfile and recompile your map. Now reload the pointfile and repeat the process until it doesn't ask you if you want to load the default pointfile but instead takes you to a screen where you need to pick a file to load yourself. At that point you can say cancel, and you have sealed the leak. Remember, the leak will not be fixed by removing the entity that the pointfile starts at, that is simply the entity closest to the leak. In this case, you have a prop which extends outside of your map.
.
Thinkin outside the box. ;) | Y2M
Posted 3 months ago
This problem usually happens when you dont but an _ in the map name.
:
BAD WOLF | Y2M
Posted 3 months ago
Posted by Aceman

This problem usually happens when you dont but an _ in the map name.

What?
rooster022 .
Bananite | Y2M
Posted 3 months ago
Well i give up i dont know why but now all my previous saves of the map are leaking and not working so i just give up
Bananite
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Thread Stats on rooster022 .
Submissions: 12
Total Views: 3,002
Total Feedback: 103 posts
Average Rating: -
Unrated Threads: 12
Total Favs: 0
First Submission: 3 months ago
Latest Submission: 26 days ago
Favorite Category: TF2 > Mapping (8 threads)
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