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Help Testing A Map
Trouble TEsting a map plz help
Posted 1 year ago
Last post 1 year ago by rooster022



Bard
Im working on my first map and has been going very smoothly so far but i got to a point where when i try to load the map it quits out of the server right after it connect. This is happening when i click the [File] Run Map button please help
12 replies 406 views 0 favorites
1 year ago



The Knifosaurus
Just start a new server with that map after it happens. You normaly should turn off the auto run the map when you compile and start TF2 and the map yourself. It usualy works better.

1 year ago



Bard
Well it got further into the server loading as far as i can tell but still no dice

1 year ago



Audiophile
I'm no mapper, but it sounds like maybe theres a leak or error of some sort that's preventing the map from loading. I'd double check your map.

1 year ago



Bard
Valve Software - vbsp.exe (Mar 11 2008)
1 threads
materialPath: c:\program files\steam\steamapps\rooster022\team fortress 2\tf\materials
Loading C:\Program Files\Steam\SteamApps\rooster022\sourcesdk_content\tf\mapsrc\big_b4.vmf
Brush 876: no visible sides on brush
Brush 876: no visible sides on brush
Brush 876: no visible sides on brush
Patching WVT material: maps/big_b4/nature/canal_reeds_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity obj_dispenser (-487.00 -639.00 -1398.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (28747 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 108 texinfos to 70
Reduced 12 texdatas to 11 (274 bytes to 255)
Writing C:\Program Files\Steam\SteamApps\rooster022\sourcesdk_content\tf\mapsrc\big_b4.bsp
1 second elapsed
Im pritty shure the problem is some where in there but i realy dont know what it wants me to do

1 year ago



**** leaked ****
Entity obj_dispenser (-487.00 -639.00 -1398.00) leaked!

Theres your problem.

Also, I'm not sure about this;

Brush 876: no visible sides on brush
Brush 876: no visible sides on brush
Brush 876: no visible sides on brush


My advice would be to wait until crazypip or lost see this thread.

1 year ago



Not feelin' mah banana anymoarz
How long does it last? a minute? I had this with css just run the map wait till its exited, then you're back at menu, then create a new server, with you're map, then play and test it??

1 year ago



Bard
I tryed that but it did the same thing also im pritty shure there are no dispencers outside of the skybox however could the leak be caused bye this type of thing wrong? I did it exatly as it said in the tut but maybye i messed up some where.

http://developer.valvesoftware.com/wiki/TF2/Creating_Respawning_Dispensers

1 year ago



Too Close?
You have a leak and an object that has no visible sides. This causes your map to fail, always. Just delete the dispensers and redo them. I'm not sure how to fix the brush problem.

1 year ago



BAD WOLF
You have a leak. Go to map>load pointfile to load your pointfile. This will create a red line going from the entity nearest the leak through the leak and out into the void. Figure out what you need to do to seal it, unload the pointfile and recompile your map. Now reload the pointfile and repeat the process until it doesn't ask you if you want to load the default pointfile but instead takes you to a screen where you need to pick a file to load yourself. At that point you can say cancel, and you have sealed the leak. Remember, the leak will not be fixed by removing the entity that the pointfile starts at, that is simply the entity closest to the leak. In this case, you have a prop which extends outside of your map.

1 year ago



Ill Buy You FPSB Merchandise.
This problem usually happens when you dont but an _ in the map name.


1 year ago



BAD WOLF
Posted by Aceman

This problem usually happens when you dont but an _ in the map name.

What?

1 year ago



Bard
Well i give up i dont know why but now all my previous saves of the map are leaking and not working so i just give up

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Poster Summary
PostsMemberLast Post
[+] 4rooster0221 year ago
[+] 2Crazypip6661 year ago
[+] 1Aceman1 year ago
[+] 1bclose1 year ago
[+] 1kyle1 year ago
[+] 1Yyum1 year ago
[+] 1UKCS-Alias1 year ago
[+] 1Matuka1 year ago
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