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**** leaked ****
Help finding a leak!
Posted 3 months ago, last post 3 months ago by GrayTap
GrayTap .
SinCity: Source
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I've seen allot of leaks and fixed so crazy ones, but I have never come across a leak that can't be found!

the vague **** leaked **** message with no brush or entity listed and no point file is driving me nuts!

has anyone seen this generic leak line with no help to what or where it is??

thanks for any help, I want to get this map out but this is bugging me!!!

Again thanks in advance!

materialPath: p:\program files\steam\steamapps\graytap\counter-strike source\cstrike\materials

Loading p:\program files\steam\steamapps\graytap\sourcesdk_content\cstrike\mapsrc\fy_taboo.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10
**** leaked ****
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 84 detail faces...done (0)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_05*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_05rt"
Can't load skybox file skybox/sky_day01_05 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (400049 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 2843 texinfos to 1459
Reduced 30 texdatas to 28 (584 bytes to 535)
Writing p:\program files\steam\steamapps\graytap\sourcesdk_content\cstrike\mapsrc\fy_taboo.bsp
4 seconds elapsed



1 threads
reading p:\program files\steam\steamapps\graytap\sourcesdk_content\cstrike\mapsrc\fy_taboo.bsp
reading p:\program files\steam\steamapps\graytap\sourcesdk_content\cstrike\mapsrc\fy_taboo.prt
LoadPortals: couldn't read p:\program files\steam\steamapps\graytap\sourcesdk_content\cstrike\mapsrc\fy_taboo.prt



[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading p:\program files\steam\steamapps\graytap\sourcesdk_content\cstrike\mapsrc\fy_taboo.bsp
No vis information, direct lighting only.
5232 faces
6 degenerate faces
1077449 square feet [155152720.00 square inches]
31 displacements
20301 square feet [2923362.00 square inches]
0 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0566 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 1199/8192 14388/98304 (14.6%)
brushsides 9387/65536 75096/524288 (14.3%)
planes 4736/65536 94720/1310720 ( 7.2%)
vertexes 7873/65536 94476/786432 (12.0%)
nodes 3906/65536 124992/2097152 ( 6.0%)
texinfos 1459/12288 105048/884736 (11.9%)
texdata 28/2048 896/65536 ( 1.4%)
dispinfos 31/0 5456/0 ( 0.0%)
disp_verts 8127/0 162540/0 ( 0.0%)
disp_tris 14336/0 28672/0 ( 0.0%)
disp_lmsamples 64783/0 64783/0 ( 0.0%)
faces 5232/65536 292992/3670016 ( 8.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 3368/65536 188608/3670016 ( 5.1%)
leaves 3908/65536 125056/2097152 ( 6.0%)
leaffaces 6344/65536 12688/131072 ( 9.7%)
leafbrushes 2739/65536 5478/131072 ( 4.2%)
areas 1/256 8/2048 ( 0.4%)
surfedges 38497/512000 153988/2048000 ( 7.5%)
edges 22865/256000 91460/1024000 ( 8.9%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 357/32768 3570/327680 ( 1.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5781/65536 11562/131072 ( 8.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1429320/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 484/393216 ( 0.1%)
LDR leaf ambient 3908/65536 93792/1572864 ( 6.0%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 10010/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 400049/4194304 ( 9.5%)
==== Total Win32 BSP file data space used: 3590182 bytes ====

Total triangle count: 14527
Writing p:\program files\steam\steamapps\graytap\sourcesdk_content\cstrike\mapsrc\fy_taboo.bsp
4 seconds elapsed
SinCity: Source http://sincitysource.graytap.com/ http://steamcommunity.com/id/graytap
:.
Super Moderator | Y2M
Posted 3 months ago
Do you have entities in your map?
.
Want to suck my Jagon? | Y2M
Posted 3 months ago
It could be a displacement. If you dont have anything behind them, they will leak.
.
It's clearly Bree time baby!! | Y2M
Posted 3 months ago
4 seconds elapsed, holy shit that's fast.

ONTOPIC:
Make sure nothing is outside of your map, nothing popping out of the walls and shit like that.

And make sure everything is tightly closed.
you don't want anything like that.
leakage.
roma. .
PLEASE POINT OUT MY SPELLING ERRORS. :D | Y2M
Posted 3 months ago
Also make sure to center the origins by going to Edit -> Select All then Tools -> Center Origins.
PLEASE POINT OUT MY SPELLING ERRORS. :D
Intelevend .
PM me for mapping help! or assesments! | Y2M
Posted 3 months ago
Load your point file Map>Load pointfile it will tell you.
PM me for mapping help! or assesments!
Omega_K2 .
It's me, Mario :P | Y2M
Posted 3 months ago
Posted by Intelevend

Load your point file Map>Load pointfile it will tell you.

What he said. It'll show a red line pointing to the leak.

Also some useful info on leaks:
link
Thumb+ if a post helped you :)
GrayTap .
SinCity: Source | Y2M
Posted 3 months ago
Thanks everyone, although I've try all this all week! and um it wasn't generating a point file!!!


deleting everything except the vmf file stopped it!!! odd but fixed!!
SinCity: Source http://sincitysource.graytap.com/ http://steamcommunity.com/id/graytap
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