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Problem with compiling
Posted 3 months ago, last post 3 months ago by johan903
Johan. .
All nightmare long
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I have compiled my map but nothing happens its still like before.

compile log:

** Executing...
** Command: "c:\program files\steam\steamapps\johan9003\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\johan9003\team fortress 2\tf" "C:\Program Files\Steam\steamapps\johan9003\sourcesdk_content\tf\mapsrc\whatafuck"

Valve Software - vbsp.exe (Mar 11 2008)
2 threads
materialPath: c:\program files\steam\steamapps\johan9003\team fortress 2\tf\materials
Loading C:\Program Files\Steam\steamapps\johan9003\sourcesdk_content\tf\mapsrc\whatafuck.vmf
Brush 22674: FloatPlane: bad normal
Side 1
Texture: TOOLS/TOOLSSKIP


** Executing...
** Command: "c:\program files\steam\steamapps\johan9003\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\johan9003\team fortress 2\tf" "C:\Program Files\Steam\steamapps\johan9003\sourcesdk_content\tf\mapsrc\whatafuck"

Valve Software - vvis.exe (Mar 11 2008)
2 threads
reading c:\program files\steam\steamapps\johan9003\sourcesdk_content\tf\mapsrc\whatafuck.bsp
reading c:\program files\steam\steamapps\johan9003\sourcesdk_content\tf\mapsrc\whatafuck.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\johan9003\sourcesdk_content\tf\mapsrc\whatafuck.prt


** Executing...
** Command: "c:\program files\steam\steamapps\johan9003\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\johan9003\team fortress 2\tf" "C:\Program Files\Steam\steamapps\johan9003\sourcesdk_content\tf\mapsrc\whatafuck"

Valve Software - vrad.exe SSE (Mar 11 2008)

Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\johan9003\sourcesdk_content\tf\mapsrc\whatafuck.bsp
Setting up ray-trace acceleration structure... Done (0.88 seconds)
3956 faces
7247751 square feet [1043676224.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
3956 patches before subdivision
134624 patches after subdivision
8 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (25)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (30)
transfers 24774933, max 2149
transfer lists: 189.0 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(226510, 124069, 40734)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(1035229, 503178, 104823)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(23070, 5918, 785)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(91523, 21200, 1635)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(2436, 299, 16)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(8256, 911, 26)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #7 added RGB(256, 15, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(754, 40, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #9 added RGB(27, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #10 added RGB(69, 2, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #11 added RGB(3, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #12 added RGB(6, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #13 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.1570 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (9)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 6/1024 288/49152 ( 0.6%)
brushes 242/8192 2904/98304 ( 3.0%)
brushsides 1978/65536 15824/524288 ( 3.0%)
planes 1564/65536 31280/1310720 ( 2.4%)
vertexes 4829/65536 57948/786432 ( 7.4%)
nodes 1361/65536 43552/2097152 ( 2.1%)
texinfos 54/12288 3888/884736 ( 0.4%)
texdata 19/2048 608/65536 ( 0.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 3956/65536 221536/3670016 ( 6.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1020/65536 57120/3670016 ( 1.6%)
leaves 1368/65536 43776/2097152 ( 2.1%)
leaffaces 4218/65536 8436/131072 ( 6.4%)
leafbrushes 1135/65536 2270/131072 ( 1.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 21290/512000 85160/2048000 ( 4.2%)
edges 11960/256000 47840/1024000 ( 4.7%)
LDR worldlights 8/8192 704/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 209/32768 2090/327680 ( 0.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2922/65536 5844/131072 ( 4.5%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 15938200/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 96523/16777216 ( 0.6%)
entdata [variable] 8958/393216 ( 2.3%)
LDR ambient table 1368/65536 5472/262144 ( 2.1%)
HDR ambient table 1368/65536 5472/262144 ( 2.1%)
LDR leaf ambient 7496/65536 209888/1835008 (11.4%)
HDR leaf ambient 1368/65536 38304/1835008 ( 2.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/8388 ( 0.0%)
pakfile [variable] 1921/0 ( 0.0%)
physics [variable] 101694/4194304 ( 2.4%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 9235
Writing c:\program files\steam\steamapps\johan9003\sourcesdk_content\tf\mapsrc\whatafuck.bsp
1 minute, 25 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\johan9003\sourcesdk_content\tf\mapsrc\whatafuck.bsp" "c:\program files\steam\steamapps\johan9003\team fortress 2\tf\maps\whatafuck.bsp"

.
Too Close? | Y2M
Posted 3 months ago
Always put your compile log through here:
http://www.interlopers.net/index.php?page=errors

This is your error:

Brush ##: FloatPlane: bad normal Side # Texture: some_texture

Description:
One of your brushes has a face with a bad normal (a normal is a oriëntation of a texture on a face).

Solution:
First see if the problemchecker in Hammer can find and fix it. If it can't, find the brush and fix it manually (usually it's best to delete it and start all over) or select the brush and "align to face" it in the texture-tool.

Solution:
Reference: Finding the location of errors


This error will cause your map to fail compiling completely
Last contributor: anonymous
.
Want to suck my Jagon? | Y2M
Posted 3 months ago
Brush 22674: FloatPlane: bad normal
Side 1
Texture: TOOLS/TOOLSSKIP


You will have to delete and remake this brush.
Click view > goto brush number > put in 22674
Johan. .
All nightmare long | Y2M
Posted 3 months ago
Posted by nosoul

Brush 22674: FloatPlane: bad normal
Side 1
Texture: TOOLS/TOOLSSKIP


You will have to delete and remake this brush.
Click map > goto brush number > put in 22674




"That brush ID does not exist" it says :(

.
Want to suck my Jagon? | Y2M
Posted 3 months ago
It was actually view > goto brush number > 22674

I typed it when hammer was loading up. Try it again and if it doesnt work put it in my dropbox and Ill take a look
Johan. .
All nightmare long | Y2M
Posted 3 months ago
Posted by nosoul

It was actually view > goto brush number > 22674

I typed it when hammer was loading up. Try it again and if it doesnt work put it in my dropbox and Ill take a look


okej i will try again
Johan. .
All nightmare long | Y2M
Posted 3 months ago
Posted by nosoul

It was actually view > goto brush number > 22674

I typed it when hammer was loading up. Try it again and if it doesnt work put it in my dropbox and Ill take a look


Thanks! It works now.
.
Want to suck my Jagon? | Y2M
Posted 3 months ago
Cool bro, let me know if you need any more help!
Johan. .
All nightmare long | Y2M
Posted 3 months ago
Posted by nosoul

Cool bro, let me know if you need any more help!



okej im sure that that one were not tha last one
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Favorite Category: TF2 > Mapping (6 threads)
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