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Problem with compiling
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Posted 3 months ago, last post 3 months ago by johan903  |
| 8 Replies 232 Views 0 Favorites | Closed
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I have compiled my map but nothing happens its still like before.
compile log:
** Executing...
** Command: "c:\program files\steam\steamapps\johan9003\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\johan9003\team fortress 2\tf" "C:\Program Files\Steam\steamapps\johan9003\sourcesdk_content\tf\mapsrc\whatafuck"
Valve Software - vbsp.exe (Mar 11 2008)
2 threads
materialPath: c:\program files\steam\steamapps\johan9003\team fortress 2\tf\materials
Loading C:\Program Files\Steam\steamapps\johan9003\sourcesdk_content\tf\mapsrc\whatafuck.vmf
Brush 22674: FloatPlane: bad normal
Side 1
Texture: TOOLS/TOOLSSKIP
** Executing...
** Command: "c:\program files\steam\steamapps\johan9003\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\johan9003\team fortress 2\tf" "C:\Program Files\Steam\steamapps\johan9003\sourcesdk_content\tf\mapsrc\whatafuck"
Valve Software - vvis.exe (Mar 11 2008)
2 threads
reading c:\program files\steam\steamapps\johan9003\sourcesdk_content\tf\mapsrc\whatafuck.bsp
reading c:\program files\steam\steamapps\johan9003\sourcesdk_content\tf\mapsrc\whatafuck.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\johan9003\sourcesdk_content\tf\mapsrc\whatafuck.prt
** Executing...
** Command: "c:\program files\steam\steamapps\johan9003\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\johan9003\team fortress 2\tf" "C:\Program Files\Steam\steamapps\johan9003\sourcesdk_content\tf\mapsrc\whatafuck"
Valve Software - vrad.exe SSE (Mar 11 2008)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\johan9003\sourcesdk_content\tf\mapsrc\whatafuck.bsp
Setting up ray-trace acceleration structure... Done (0.88 seconds)
3956 faces
7247751 square feet [1043676224.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
3956 patches before subdivision
134624 patches after subdivision
8 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (25)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (30)
transfers 24774933, max 2149
transfer lists: 189.0 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(226510, 124069, 40734)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(1035229, 503178, 104823)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(23070, 5918, 785)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(91523, 21200, 1635)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(2436, 299, 16)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(8256, 911, 26)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #7 added RGB(256, 15, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(754, 40, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #9 added RGB(27, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #10 added RGB(69, 2, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #11 added RGB(3, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #12 added RGB(6, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #13 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.1570 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (9)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 6/1024 288/49152 ( 0.6%)
brushes 242/8192 2904/98304 ( 3.0%)
brushsides 1978/65536 15824/524288 ( 3.0%)
planes 1564/65536 31280/1310720 ( 2.4%)
vertexes 4829/65536 57948/786432 ( 7.4%)
nodes 1361/65536 43552/2097152 ( 2.1%)
texinfos 54/12288 3888/884736 ( 0.4%)
texdata 19/2048 608/65536 ( 0.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 3956/65536 221536/3670016 ( 6.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1020/65536 57120/3670016 ( 1.6%)
leaves 1368/65536 43776/2097152 ( 2.1%)
leaffaces 4218/65536 8436/131072 ( 6.4%)
leafbrushes 1135/65536 2270/131072 ( 1.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 21290/512000 85160/2048000 ( 4.2%)
edges 11960/256000 47840/1024000 ( 4.7%)
LDR worldlights 8/8192 704/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 209/32768 2090/327680 ( 0.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2922/65536 5844/131072 ( 4.5%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 15938200/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 96523/16777216 ( 0.6%)
entdata [variable] 8958/393216 ( 2.3%)
LDR ambient table 1368/65536 5472/262144 ( 2.1%)
HDR ambient table 1368/65536 5472/262144 ( 2.1%)
LDR leaf ambient 7496/65536 209888/1835008 (11.4%)
HDR leaf ambient 1368/65536 38304/1835008 ( 2.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/8388 ( 0.0%)
pakfile [variable] 1921/0 ( 0.0%)
physics [variable] 101694/4194304 ( 2.4%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 9235
Writing c:\program files\steam\steamapps\johan9003\sourcesdk_content\tf\mapsrc\whatafuck.bsp
1 minute, 25 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\johan9003\sourcesdk_content\tf\mapsrc\whatafuck.bsp" "c:\program files\steam\steamapps\johan9003\team fortress 2\tf\maps\whatafuck.bsp"
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