Ok, so i have spent about 12 hours on this map (well less then that, i took a few naps lol). But i went to compile it, and damn, it got fucked up, i didnt do a thing but this happened
materialPath: c:\program files\steam\steamapps\slayer98926\counter-strike source\cstrike\materials
Loading C:\Documents and Settings\Frogger\Desktop\zm_lila_panic_v2_d.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Documents and Settings\Frogger\Desktop\zm_lila_panic_v2_d.prt...done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (140017 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 309 texinfos to 281
Reduced 16 texdatas to 16 (366 bytes to 366)
Writing C:\Documents and Settings\Frogger\Desktop\zm_lila_panic_v2_d.bsp
43 seconds elapsed
2 threads
reading c:\documents and settings\frogger\desktop\zm_lila_panic_v2_d.bsp
reading c:\documents and settings\frogger\desktop\zm_lila_panic_v2_d.prt
593 portalclusters
1830 numportals
0...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
Optimized: 15887 visible clusters (0.00%)
Total clusters visible: 247824
Average clusters visible: 417
Building PAS...
Average clusters audible: 558
visdatasize:86648 compressed from 94880
writing c:\documents and settings\frogger\desktop\zm_lila_panic_v2_d.bsp
1 second elapsed
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files\steam\steamapps\slayer98926\sourcesdk\bin\ep1\bin\lights.rad.
Loading c:\documents and settings\frogger\desktop\zm_lila_panic_v2_d.bsp
2134 faces
210075 square feet [30250850.00 square inches]
0 displacements
0 square feet [0.00 square inches]
2134 patches before subdivision
24996 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2253243, max 540
transfer lists: 17.2 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0239 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish