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Forum
>
CS:S - Counter-Strike: Source
>
Mapping
>
Using Z's Compiler 2.5
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Using Z's Compiler 2.5
Posted 5 months ago, last post 3 months ago by
ivar
Buttons the Cat
.
7
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I was wondering if anyone on the site knew how to use
this tool
with in depth instructions. This tool confuses me greatly.
OneShot224
.
Bob Saget
|
Y2M
x
0
Posted 3 months ago
Never heard of it but im looking for one that allows you to encrypt your .bsp files. If you know of one let me know plz.
|кηк| ΘŋэδЂΦŧēģ
mastergamer
.
Bananite
|
Y2M
x
0
Posted 3 months ago
And what would be the purpose of encrypting a BSP?
Bananite
:
|
Y2M
x
0
Posted 3 months ago
Posted by mastergamer
And what would be the purpose of encrypting a BSP?
encrypting the bsp stops people de-compiling your map, so they cant change it or see who it works without your permission.
mastergamer
.
Bananite
|
Y2M
x
0
Posted 3 months ago
But surely CSS wouldn't be able to read an encrypted BSP, and if it could then other programs could be made to read them? I thought the only way to protect against decompiling is the VMEX prefab or the tools/locked texture (and the no_decomp 1 thing but that's stupidly easy to bypass).
Bananite
Buttons the Cat
.
|
Y2M
x
0
Posted 3 months ago
Wow, my thread has been hijacked. I must seek out a Moderator to delete these posts...
OneShot224
.
Bob Saget
|
Y2M
x
0
Posted 3 months ago
Hey I dled that compiler so I will give it a look. Just chill no matter what you do with your forum people will get off task sometime in this.
|кηк| ΘŋэδЂΦŧēģ
ivar
.
mapmaker, admin in gameservers & forums
|
Y2M
x
0
Posted 3 months ago
I thought that on the solid surf forums there was a tutorial for this... not sure.
MapMaker, admin for forum and i3D gameservers
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Check this out: http://www.fpsbanana.com/threads/124150
Posters Summary
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#3885563
#3881896
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OneShot224
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#3885464
#3884846
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mastergamer
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#3885749
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ivar
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#3884934
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Jonny-higgins
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#3885553
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Buttons the Cat
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Buttons the Cat
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