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Proper model scaling (XSI)
Posted 5 months ago, last post 5 months ago by RedRogueXIII
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I've tried using XSI ModTool 6's VMF importing capabilities to import a 1:1 scale brush model of a player model, but when I do import it, the whole thing ends up being enormous, and off the edge of the camera, to where I cannot see the top of it, even by zooming. I was wondering if anyone knew the X Y Z scale coordinates for player models in XSI? =/
RedRogueXIII .
When in doubt, google-fu. | Y2M
Posted 5 months ago
In XSI (Alt+5) to open the netview front page. Then Valve Source Engine Options and then take your pick of creating a scale human, or policeman.
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