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Problem with Func_movelinear The Entitie func_movelinear is in the wrong position when spawned. |
Posted 3 months ago, last post 3 months ago by jυαи  |
| 5 Replies 184 Views 0 Favorites | Closed
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I'm testing the I/O (input/output) system with a button that makes a func_movelinear move. The I/O system is working, but I'm having some problems with the func_movelinear. I've named it "door1"
I've set it's move direction, move distance etc.. But, when I changed the move direction, it has been rotated ingame! Here are some pictures:
Here is what it looks like in Hammer. It's intended to move in the arrow's direction (move direction):
Here is what it looks ingame. It has been rotated and still It moves in the (new) arrow's direction:
What can I do to fix it? I guess I need to set it's start position, or something like that, but there is not a config about this... The game is changing it's spawn position... I tried using func_door instead but the same happens... |
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