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How do i make a prop in hammer?
Reread the title...
Posted 1 year ago
Last post 1 year ago by Lost



Put up or shut up
I made a awsome vehicle in hammer and wish i could turn it into a prop... any help?
10 replies, 765 views, 0 favorites
1 year ago



Vote me MUSOM! :D
You're not supposed to make models with hammer :/

1 year ago



the God-Damn Sexilicious
No offence to brainz but that wasn't particuarly helpful I don't think.. :-/

But anyway: You nomally create a prop in a different program, a modelling program, although I am a complete n00b at this.

Programs you could use include Blender (which is free) and other programs like that.

Hammer is just for placing everything in a map,

But also, if you created your "model" in hammer, why would you not want to just leave it in a map :-s



Hope some of that made sense..

-=Captain p0t n00dle=- -=Try My King of the Hill Map for TF2! ~ koth_barn=-
1 year ago



Bananite
As Brainz said "You're not supposed to make models with hammer :/"
That is correct. If you wanna make models, then you need to use a program for it.

Like one of the followings:
3ds studio max
Maya

Or others.. (Google them)

After that, you need to get a plug-in for the program you have found. The program should export it to a Half-Life 2 .smd file and then you can compile it using StudioMDL.

1 year ago



Put up or shut up
Well... i was thinking of a big prop. for example, what if i wanted a building i made in hammer a prop for several maps. i understand i could just group and copy but i with there was a way to just say 'save as prop' or something. or if i spent a lot of time miking a custom tree or rock? but if theres no way...

1 year ago



I have a girlfriend, lolwut?
Select all the brushes (Ctrl + click) then press Ctrl + T to tie it to a entitity. It will be defualted as func_detail. Then just copy and paste the func_detail between mapss.

1 year ago



Art is Hard
You could also create a prefab. Just remember the dimensions.

Rock 'n' Roll
1 year ago



Put up or shut up
Ahhhhhhh a prefab huh? anyone know a good tut for them? how to i acces them once i make one?

1 year ago



Art is Hard
There's a button on the right side of hammer with a button that says "Create Prefab". Select whatever brushes you want to be kept together in the prefab, then hit that button. A save menu will come up, name it, and save. To load the prefab again: select the brush button, and right above "Create Prefab" there are two pull down menus. Select "Prefabs" under "Categories" and whatever you saved your prefab as under "Objects".

When you go to create a brush, it will appear as a box, and when you hit enter it will come out as your prefab.

Rock 'n' Roll
1 year ago



Put up or shut up
Huh...well, thats usefull. now if u can tell me whats up with steam... ya. that would be kool

http://www.fpsbanana.com/threads/118128

1 year ago



My name is not ALL CAPS lol. You odd ppl
If really interested in making it an actual model/prop then you can take just the objects you want to be them, paste them in a blank grid, then export the dxw or dxf file, can't remember what it is exactly. But that file can then be opened in a modelling problem, flip all the faces, texture and save as a prop. Bit of work but thats how you can keep it the exact same size.
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Poster Summary
PostsMemberLast Post
[+] 3[-B-]1 year ago
[+] 2tragiverse1 year ago
[+] 1Lost1 year ago
[+] 1Semp1 year ago
[+] 1BrainZ1 year ago
[+] 1Kosire1 year ago
[+] 1captain-pot-noodle1 year ago
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First Submission: 1 year ago
Latest Submission: 4 months ago
Favorite Category: FPSB > General Discussion (9 threads)