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Applying new textures
I want to get new textures into hammer
Posted 3 months ago, last post 3 months ago by thenub
Ringwraith.Shana .
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I want to apply some new textures I downloaded into Hammer World Editor, but I do not know which folder(s) to put the files in. Can anybody tell me where to extract/put the files?
Brute Force Leader
:
One Of The Last Classic Romantics... | Y2M
Posted 3 months ago
Depends where the textures are supposed to go lol, they are all different. Just open up the .vmt's and you'll see the correct path.
Fibbs .
Pathological Demand Avoidance. | Y2M
Posted 3 months ago
They should usually just have to be put in the materials folder, but look at the .vmt of any of them and put them in the folder path it says in there.
Ringwraith.Shana .
Brute Force Leader | Y2M
Posted 3 months ago
Wait open the vmft with what?
Brute Force Leader
THEnub .
is on vacation. No pc, only phone. | Y2M
Posted 3 months ago
K. Heres a link to a tut i made for custom textures: Custom Map Textures

Now. Just to answer your questions, you can open up the .vmt with a text editor (like notepad), or with the VTFEdit (in the tutorial theres a link).

You must specify the location of each .vtf (the actual image) in the .vmt (the text file, because all hammer does is look for the .vmt

Example of a .vmt file

"VertexLitGeneric"
{
"$basetexture" "custom/example"
"$envmap" "env_cubemap"
"$surfaceprop" "metal"
}
So the example.vtf must be in your materials/custom folder (the .vmt points to the textures location relative to your materials folder).


If you've placed the textures into the wrong spot, then it will come up as purple and black checkers in Hammer. So read the tut, and you should understand how to do it better.


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